Is there a way to check Trigger and Key Input at the same time in Unity?

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逝去的感伤
逝去的感伤 2020-12-15 05:25

The example is below:

private void OnTriggerEnter(Collider other)
{
    if (other.CompareTag("Water") && Input.GetKeyDown(KeyCode.E))
    {
         


        
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