I have a very simple animation in iOS that fades a view, resizes a container to fit another view, then fades that other view back in. It\'s quite easy to do and very straigh
You can use:
[NSAnimationContext runAnimationGroup:^(NSAnimationContext *context) {
[context setDuration:2.0];
//Animation code
} completionHandler:^{
//Completion Code
NSLog(@"Completed");
}];
I've written a small class that uses blocks to accomplish essentially the same thing as above when using the animator proxy on OSX.
Please note, this class is not thread safe and hasn't undergone any specific or stressful tests.
//Interface
@interface MZAnimator : NSObject{}
+ (void)animateWithDuration:(NSTimeInterval)duration
animation:(void (^)(void))animationBlock;
+ (void)animateWithDuration:(NSTimeInterval)duration
animation:(void (^)(void))animationBlock
completion:(void (^)(void))completionBlock;
@end
//Implementation
@interface MZAnimator ()
+ (void)runEndBlock:(void (^)(void))completionBlock;
@end
@implementation MZAnimator
+ (void)animateWithDuration:(NSTimeInterval)duration
animation:(void (^)(void))animationBlock
{
[self animateWithDuration:duration animation:animationBlock completion:nil];
}
+ (void)animateWithDuration:(NSTimeInterval)duration
animation:(void (^)(void))animationBlock
completion:(void (^)(void))completionBlock
{
[NSAnimationContext beginGrouping];
[[NSAnimationContext currentContext] setDuration:duration];
animationBlock();
[NSAnimationContext endGrouping];
if(completionBlock)
{
id completionBlockCopy = [[completionBlock copy] autorelease];
[self performSelector:@selector(runEndBlock:) withObject:completionBlockCopy afterDelay:duration];
}
}
+ (void)runEndBlock:(void (^)(void))completionBlock
{
completionBlock();
}
@end