Android Studio 3.0 Beta2
classpath \'com.android.tools.build:gradle:3.0.0-beta3\'
testCompile \'org.robolectric:robolectric:3.4.2\'
Test class that
As mentioned by an engineer from Google team (most possibly Xavier Ducrohet), Robolectric has issues with AAPT2:
Robolectric is not compatible with aapt2.
Two options here.
First option - follow Robolectric guidelines for Android Studio 3.0+
Add the following to your build.gradle:
android {
testOptions {
unitTests {
includeAndroidResources = true
}
}
}
Annotate your test with the Robolectric test runner:
@RunWith(RobolectricTestRunner.class)
public class SandwichTest {
}
Second option: disable AAPT2 adding following line into gradle.properties
file:
android.enableAapt2=false
You can also try @Config(manifest = "<projectFolder>/src/main/AndroidManifest.xml")
in the case that you can not simply include the resources as some projects tests will fail with that included.
Not a direct answer to the question, but if you are testing something that needs a context to query resources against I have found the following to work quite well:
ApplicationProvider.getApplicationContext()
(or RuntimeEnvironment.application -- but this is deprecated in favor of the above)
I was using espresso, and for that you needed to use app resources, not test resources.
So instead of
InstrumentationRegistry.getInstrumentation().context.resources.getString("key")
I used
activityRule.activity.getString("key")
(for anyone that might be looking for a solution to a similar problem)
Be sure to use
RuntimeEnvironment.application
and not:
RuntimeEnvironment.systemContext
when you're trying to resolve resources "manually".
That's one case in which Resources$NotFoundException
might show up with Robolectric
.
If your build fails due to an AAPT2
resource processing issue or you want to use Roboelectric
, you can disable AAPT2
by setting android.enableAapt2=false
in your gradle.properties
file and restarting the Gradle daemon by running ./gradlew --stop from the command line.
Official guideline Android Studio 3.0 Release