I have an unmanaged DLL that exports only a C style factory method that returns a new instance of a class (simplified here to look simple).
hello.h
#
The C++ code is using the way abstract classes are implemented by the Visual C++ compiler. http://blogs.msdn.com/b/oldnewthing/archive/2004/02/05/68017.aspx. This memory layout is "fixed" because it is used for implementing COM interfaces. The first member of the struct in memory will be a pointer to a vtable containing the function pointers of your methods. So for a
struct HelloWorldImpl : public HelloWorld
{
public:
int value1;
int value2;
}
the "real" layout in memory would be:
struct HelloWorldImpl
{
HelloWorldVtbl *vtbl;
int value1;
int value2;
}
where vtbl
would be:
struct HelloWorldVtbl
{
void *sayHello;
void *release;
}
Just for the sake of doing a complete response, I'm writing the example for this signatures:
struct HelloWorld {
public:
virtual int sayHello(int v1, int v2, int v3) = 0;
virtual void release() = 0;
};
C# code:
[DllImport("NativeLibrary.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr GetHW();
[StructLayout(LayoutKind.Sequential)]
struct HelloWorldVtbl
{
public IntPtr sayHello;
public IntPtr release;
}
Your functions are void Func(void)
or int Func(int, int, int)
, but in truth they have a hidden parameter, this
, so you can write them as:
int sayHello(HelloWorld*, int, int, int);
void release(HelloWorld*);
so in C# the delegate is
[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
public delegate int Int32MethodInt32Int32Int32(IntPtr ptr, int v1, int v2, int v3);
[UnmanagedFunctionPointer(CallingConvention.ThisCall)]
public delegate void VoidMethodVoid(IntPtr ptr);
Then you can use
IntPtr ptr = GetHW();
IntPtr vtbl = Marshal.ReadIntPtr(ptr, 0);
HelloWorldVtblhw = (HelloWorldVtbl)Marshal.PtrToStructure(vtbl, typeof(HelloWorldVtbl));
Int32MethodInt32Int32Int32 sayHello = (Int32MethodInt32Int32Int32)Marshal.GetDelegateForFunctionPointer(hw.sayHello, typeof(Int32MethodInt32Int32Int32));
int res = sayHello(ptr, 1, 2, 3);
Console.WriteLine(res);
VoidMethodVoid release = (VoidMethodVoid)Marshal.GetDelegateForFunctionPointer(hw.release, typeof(VoidMethodVoid));
release(ptr);