I wanted to create a gallery with images. The images within the gallery should be zoomable and pannable. I could able to pinch-zoom an image but could not able to set zoom l
You can set zoom limit by adding these lines to ACTION_MOVE, mode == ZOOM:
float[] f = new float[9];
matrix.getValues(f);
float scaleX = f[Matrix.MSCALE_X];
float scaleY = f[Matrix.MSCALE_Y];
if (scaleX > MAX_SCALE || scaleY > MAX_SCALE) return true;
Similarly, add lines to ACTION_MOVE, mode == DRAG that takes into account the original location of your image, the translated length, and then compare them to the bounds.
I provided an answer here that adds panning, zoom, and boundary detection to ImageView.
Have tried using this code below and although it works I found that it was causing small incremental values to accumulate in Trans X and Trans Y leading to the picture slowly moving off screen.
if(scaleX <= 0.7f)
matrix.postScale((0.7f)/scaleX, (0.7f)/scaleY, mid.x, mid.y);
else if(scaleX >= 2.5f)
matrix.postScale((2.5f)/scaleX, (2.5f)/scaleY, mid.x, mid.y);
I fixed this be storing an original matrix in a float[] (1,0,0,0,1,0,0,0,1) and resetting the matrix back to these values whenever scaleX < 1. Hope this helps someone else one day :)
if(scaleX <= 1.0f) {
float[] originalmatrixvalues = new float[] {1f, 0f, 0f, 0f, 1f, 0f, 0f, 0f, 1f};
matrix.setValues(originalmatrixvalues);
} else if(scaleX >= 2.5f) {
matrix.postScale((2.5f)/scaleX, (2.5f)/scaleY, mid.x, mid.y);
}
This fixed the zoom-limit problem for me. After the image is zoomed in/out to the limit, it just stops going further. It's also smooth and there are no lags. 0.7 and 2.0 are the minimum and maximum zoom levels.
....
} else if (mode == ZOOM) {
float[] f = new float[9];
float newDist = spacing(event);
if (newDist > 10f) {
matrix.set(savedMatrix);
float tScale = newDist / dist;
matrix.postScale(tScale, tScale, mid.x, mid.y);
}
matrix.getValues(f);
float scaleX = f[Matrix.MSCALE_X];
float scaleY = f[Matrix.MSCALE_Y];
if(scaleX <= 0.7f) {
matrix.postScale((0.7f)/scaleX, (0.7f)/scaleY, mid.x, mid.y);
} else if(scaleX >= 2.5f) {
matrix.postScale((2.5f)/scaleX, (2.5f)/scaleY, mid.x, mid.y);
}
}
....