LWJGL: glMapBuffer/Range what is the use of old buffer?

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南方客
南方客 2020-12-14 20:14
//length > 0 for all cases
ByteBuffer oldBuffer=BufferUtils.createByteBuffer(length);
ByteBuffer newBuffer=GL30.glMapBufferRange(GL15.GL_ARRAY_BUFFER,0,length,GL3         


        
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