What is the math behind Bilinear MIP Map Filtering / MIP Level?

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庸人自扰
庸人自扰 2020-12-14 19:07

So here is the math for Linear MIP Map Filtering:

float mip_map_level(in float2 texture_coordinate) // in texel units
{
  float2  dx_vtc  = ddx(texture_coordi         


        
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