How might I create a brush that paints a regular, repeated grid of 1-unit thick lines spaced evenly in both the horizontal and vertical axes? Imagine graph paper, if you wi
from http://msdn.microsoft.com/en-us/library/aa480159.aspx
<DrawingBrush Viewport="0,0,10,10"
ViewportUnits="Absolute"
TileMode="Tile">
<DrawingBrush.Drawing>
<DrawingGroup>
<GeometryDrawing Geometry="M0,0 L1,0 1,0.1, 0,0.1Z" Brush="Green" />
<GeometryDrawing Geometry="M0,0 L0,1 0.1,1, 0.1,0Z" Brush="Green" />
</DrawingGroup>
</DrawingBrush.Drawing>
</DrawingBrush>
I used a 16x16 bitmap with the left and bottom edges black. Then in my window, I set the background to use that, tiled. Here's the XAML (Slightly altered to show up).
<Window.Background>
<ImageBrush ImageSource="/GraphPaper;component/Background.bmp"
Stretch="None" TileMode="Tile"
Viewport="0,0,16,16" ViewportUnits="Absolute" />
</Window.Background>
Use a DrawingBrush. A Drawing can contain shapes, images, text, and media.
The following example uses a DrawingBrush to paint the Fill of a Rectangle.
Rectangle exampleRectangle = new Rectangle();
exampleRectangle.Width = 75;
exampleRectangle.Height = 75;
// Create a DrawingBrush and use it to
// paint the rectangle.
DrawingBrush myBrush = new DrawingBrush();
GeometryDrawing backgroundSquare =
new GeometryDrawing(
Brushes.White,
null,
new RectangleGeometry(new Rect(0, 0, 100, 100)));
GeometryGroup aGeometryGroup = new GeometryGroup();
aGeometryGroup.Children.Add(new RectangleGeometry(new Rect(0, 0, 50, 50)));
aGeometryGroup.Children.Add(new RectangleGeometry(new Rect(50, 50, 50, 50)));
LinearGradientBrush checkerBrush = new LinearGradientBrush();
checkerBrush.GradientStops.Add(new GradientStop(Colors.Black, 0.0));
checkerBrush.GradientStops.Add(new GradientStop(Colors.Gray, 1.0));
GeometryDrawing checkers = new GeometryDrawing(checkerBrush, null, aGeometryGroup);
DrawingGroup checkersDrawingGroup = new DrawingGroup();
checkersDrawingGroup.Children.Add(backgroundSquare);
checkersDrawingGroup.Children.Add(checkers);
myBrush.Drawing = checkersDrawingGroup;
myBrush.Viewport = new Rect(0, 0, 0.25, 0.25);
myBrush.TileMode = TileMode.Tile;
exampleRectangle.Fill = myBrush;
Source: MSDN: WPF Brushes Overview
You can do this in XAML using a VisualBrush. As a sample to give you a starting point, here is a blog post that uses VisualBrush to create a hatched brush. It's very close to a grid - and would be fairly easy to convert across.