I want to display an image in the left hand side of my nav bar in swift.
I have tried adding a nav bar button item and setting an image there.
The problem is
Swift 5, XCode 11 to make Navigation Bar Item with rounded image, image from assets or to download from URL.
1) New file: UIBarButtonItem+RoundedView.swift
import Foundation
class ImageBarButton : UIView {
var imageView: UIImageView!
var button: UIButton!
convenience init(withUrl imageURL: URL? = nil, withImage image: UIImage? = nil, frame: CGRect = CGRect(x: 0, y: 0, width: 40, height: 40)) {
self.init(frame: frame)
imageView = UIImageView(frame: frame)
imageView.backgroundColor = .white
imageView.layer.cornerRadius = frame.height/2
imageView.clipsToBounds = true
imageView.contentMode = .scaleAspectFill
imageView.clipsToBounds = true
addSubview(imageView)
button = UIButton(frame: frame)
button.backgroundColor = .clear
button.setTitle("", for: .normal)
addSubview(button)
if let url = imageURL { // you can use pods like Nuke or Kingfisher
URLSession(configuration: .default).dataTask(with: URL(string: imageUrl)!) {[weak self] (data, response, error) in
if let data = data , let image = UIImage(data: data) {
DispatchQueue.main.async {
self?.imgView.image = image
}
}
}.resume()
} else if let image = image {
self.imageView.image = image
}
}
func load()-> UIBarButtonItem {
return UIBarButtonItem(customView: self)
}
}
2) Add navigation bar items, you can use navigationItem.rightBarButtonItems, navigationItem.leftBarButtonItems:
private func initalizeNavigationBarItems() {
let searchBarButtonView = ImageBarButton(withImage: #imageLiteral(resourceName: "greenSearchIcon")) // Assets
searchBarButtonView.button.addTarget(self, action: #selector(presentSearchViewController), for: .touchUpInside)
if let user = AccountManager.currentUser, let userProfilePictureURL = user.imageUrl { // API Url
let profileBarButtonView = ImageBarButton(withUrl: userProfilePictureURL)
profileBarButtonView.button.addTarget(self, action: #selector(presentMoreViewController), for: .touchUpInside)
navigationItem.rightBarButtonItems = [searchBarButtonView.load(), profileBarButtonView.load()]
} else {
let profileBarButtonView = ImageBarButton(withImage: #imageLiteral(resourceName: "profileIcon"))
profileBarButtonView.button.addTarget(self, action: #selector(presentMoreViewController), for: .touchUpInside)
navigationItem.rightBarButtonItems = [searchBarButtonView.load(), profileBarButtonView.load()]
}
}
@objc func presentMoreViewController(_ sender: Any) {
// present MoreViewController
}
@objc func presentSearchViewController(_ sender: Any) {
// present SearchViewController
}
Preview
Use this code:
self.navigationItem.leftBarButtonItem = nil
let button = UIButton(type: .custom)
button.setImage(UIImage (named: "ChatTab"), for: .normal)
button.frame = CGRect(x: 0.0, y: 0.0, width: 35.0, height: 35.0)
//button.addTarget(target, action: nil, for: .touchUpInside)
let barButtonItem = UIBarButtonItem(customView: button)
let button2 = UIButton(type: .custom)
button2.setImage(UIImage (named: "ActivityTab"), for: .normal)
button2.frame = CGRect(x: 0.0, y: 0.0, width: 35.0, height: 35.0)
//button.addTarget(target, action: nil, for: .touchUpInside)
let barButtonItem2 = UIBarButtonItem(customView: button2)
self.navigationItem.rightBarButtonItems = [barButtonItem, barButtonItem2]
Output:
Try This
let button = UIButton(type: UIButtonType.Custom)
button.setImage(UIImage(named: "yourImageName.png"), forState: UIControlState.Normal)
button.addTarget(self, action:Selector("callMethod"), forControlEvents: UIControlEvents.TouchDragInside)
button.frame=CGRectMake(0, 0, 30, 30)
let barButton = UIBarButtonItem(customView: button)
self.navigationItem.leftBarButtonItems = [newBackButton,barButton]
For Swift 3
let button = UIButton.init(type: .custom)
button.setImage(UIImage.init(named: "yourImageName.png"), for: UIControlState.normal)
button.addTarget(self, action:#selector(ViewController.callMethod), for:.touchUpInside)
button.frame = CGRect.init(x: 0, y: 0, width: 30, height: 30) //CGRectMake(0, 0, 30, 30)
let barButton = UIBarButtonItem.init(customView: button)
self.navigationItem.leftBarButtonItem = barButton
Swift 4
let button = UIButton(type: UIButton.ButtonType.custom)
button.setImage(UIImage(named: "getstarted"), for: .normal)
button.addTarget(self, action:#selector(callMethod), for: .touchDragInside)
button.frame = CGRect(x: 0, y: 0, width: 30, height: 30)
let barButton = UIBarButtonItem(customView: button)
self.navigationItem.leftBarButtonItems = [barButton]
Here is action
@objc func callMethod() {
//do stuff here
}
Swift 4 and 5:
let imageView = UIImageView(image: UIImage(named: "Harp"))
let buttonItem = UIBarButtonItem(customView: imageView)
self.navigationItem.leftBarButtonItem = buttonItem
There is a way to use images of different sizes, depending on the device. It's called an Asset Catalog. You'll probably already have one in your project, or if not, you can add one with File > New > File > Resource > Asset Catalogue
.
Within your Asset Catalog, you can have multiple 'Image Sets' (these will be shown down the left-hand side). Add a new Image Set with the '+' at the bottom. For each Image Set, you can supply different images (e.g. of different sizes) for each of @1x, @2x, and @3x.
Then, to use one of these images in code, you simply use UIImage(named: "name_of_image_set")
- note no extension. The correct image will be loaded, depending on the device.
Hope this helps!