I need to display a TextView over a gradient background. The TextView itself should have a plain white background, and the text should be transpare
<TextView
android:id="@+id/textNext2"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:gravity="center|center_vertical"
android:text="Textview"
android:textColor="#22000000"
android:background="#ffffff"
android:textSize="17dp" />

Textview will be look like this, in Black background. I hope this will help you.
Update 1:
<TextView
android:id="@+id/textNext2"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:gravity="center|center_vertical"
android:text="Textview"
android:textColor="#22000000"
android:background="#333333"
android:textSize="17dp" />

Check here, The text color is black(not grey) with this background. So if you change your text view background color, text color also get changed, I think this is called transparent. Sorry If I am wrong.
I have not tried this, but you might be able to do this by (against all documentation advice) getting the TextPaint through TextView.getTextPaint() and call setXferMode(new PorterDuffXferMode(PorterDuff.Mode.MULTIPLY)), in order to clear the alpha bits on the background while rendering.
Otherwise, implement your own text view where you are in full control of the rendering.
Add this code to your textview tag:
android:background="#07000000"
do whatever with your Textview background, but to make you text on Textview become transparent use the below code.
<TextView
...
...
android:textColor="#00000000" >
</TextView>
Hope this helps you...
I made a small library and written a blog post out of this answer, so you don't need to copy and paste code and I do the maintenance for you. :)
Use the view in xml as:
<it.gilvegliach.android.transparenttexttextview.TransparentTextTextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:background="@drawable/view_bg"
android:text="Hello World" />
Gradle dependency:
compile 'it.gilvegliach.android:transparent-text-textview:1.0.3'
This is how you can achieve that effect:
Here is a simple subclass of TextView that does that.
final public class SeeThroughTextView extends TextView
{
Bitmap mMaskBitmap;
Canvas mMaskCanvas;
Paint mPaint;
Drawable mBackground;
Bitmap mBackgroundBitmap;
Canvas mBackgroundCanvas;
boolean mSetBoundsOnSizeAvailable = false;
public SeeThroughTextView(Context context)
{
super(context);
mPaint = new Paint();
mPaint.setXfermode(new PorterDuffXfermode(Mode.DST_OUT));
super.setTextColor(Color.BLACK);
super.setBackgroundDrawable(new ColorDrawable(Color.TRANSPARENT));
}
@Override
@Deprecated
public void setBackgroundDrawable(Drawable bg)
{
mBackground = bg;
int w = bg.getIntrinsicWidth();
int h = bg.getIntrinsicHeight();
// Drawable has no dimensions, retrieve View's dimensions
if (w == -1 || h == -1)
{
w = getWidth();
h = getHeight();
}
// Layout has not run
if (w == 0 || h == 0)
{
mSetBoundsOnSizeAvailable = true;
return;
}
mBackground.setBounds(0, 0, w, h);
invalidate();
}
@Override
public void setBackgroundColor(int color)
{
setBackgroundDrawable(new ColorDrawable(color));
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh)
{
super.onSizeChanged(w, h, oldw, oldh);
mBackgroundBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
mBackgroundCanvas = new Canvas(mBackgroundBitmap);
mMaskBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
mMaskCanvas = new Canvas(mMaskBitmap);
if (mSetBoundsOnSizeAvailable)
{
mBackground.setBounds(0, 0, w, h);
mSetBoundsOnSizeAvailable = false;
}
}
@Override
protected void onDraw(Canvas canvas)
{
// Draw background
mBackground.draw(mBackgroundCanvas);
// Draw mask
mMaskCanvas.drawColor(Color.BLACK, PorterDuff.Mode.CLEAR);
super.onDraw(mMaskCanvas);
mBackgroundCanvas.drawBitmap(mMaskBitmap, 0.f, 0.f, mPaint);
canvas.drawBitmap(mBackgroundBitmap, 0.f, 0.f, null);
}
}
Example screenshot: indigo pattern for activity background, pink solid fill for TextView background.

This works both for solid color backgrounds and general drawables. Anyway, this is only a BASIC implementation, some feature such as tiling are not supported.