jQuery .load() not firing on images (probably caching?)

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醉酒成梦
醉酒成梦 2020-12-14 10:11

I have some pretty basic jQuery code:

...
$(this).find(\'img\').load(function(){
   loadedImages++;
   if(loadedImages == $this.find(\'img\').length){
...


        
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3条回答
  • 2020-12-14 10:45

    I think this has been discussed before. It’s not the caching per se that is the problem but the timing: the images may already have been loaded by the time the event handler is attached (so it never gets fired). This may also occur if no caching happens, for example in a multithreaded browser on a very fast connection. Fortunately, there is a property .complete that you can use:

    var load_handler = function() {
        loadedImages++;
        …
    }
    $(this).find('img').filter(function() {
        return this.complete;
    }).each(load_handler).end().load(load_handler);
    

    You can also create your own event attach function:

    jQuery.fn.extend({
        ensureLoad: function(handler) {
            return this.each(function() {
                if(this.complete) {
                    handler.call(this);
                } else {
                    $(this).load(handler);
                }
            });
        }
    });
    

    And then call it as follows:

    $(this).find('img').ensureLoad(function(){
        loadedImages++;
        if(loadedImages == $this.find('img').length){
        …
    });
    
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  • 2020-12-14 11:02

    As Ron and El Guapo said, the answer is to add a query at the end of the URL. I did this like this:

    $(this).find('img').each(function(){
       $(this).attr('src',$(this).attr('src')+'?'+new Date().getTime())  
    }).load(function(){
       //This will always run now!
    
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  • 2020-12-14 11:06

    A way would be to add a "dummy variable" at the end of the URL that you use to grab the image... such as the time in milliseconds appended as a query string param.

    Edit: Preventing the Browser to Cache images is a very bad idea in 99% of the cases as it will slow down your application. Instead you should check if an image is already loaded, and if not wait for the load event to complete.

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