When to call glEnable(GL_FRAMEBUFFER_SRGB)?

后端 未结 0 758
闹比i
闹比i 2020-12-14 09:37

I have a rendering system where I draw to an FBO with a multisampled renderbuffer, then blit it to another FBO with a texture in order to resolve the samples in order to rea

相关标签:
回答
  • 消灭零回复
提交回复
热议问题