I have a UIImageView embedded inside a UIScrollView, prior to iOS 6 and autolayout I used the following snippet inside the controller\'s viedDidLoad method to display a scro
The best solution was proposed by Zsolt in the comments:
http://github.com/evgenyneu/ios-imagescroll check this out. Works perfectly for me.
The solution proposed in this repository is to adjust the minimum and current zoom level before displaying the image:
@interface MyViewController () <UIScrollViewDelegate>
@property (weak, nonatomic) IBOutlet UIScrollView *scrollView;
@property (weak, nonatomic) IBOutlet UIImageView *imageView;
@end
@implementation MyViewController
- (void)viewDidLoad
{
[super viewDidLoad];
self.scrollView.delegate = self;
[self initZoom];
}
- (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation
{
[self initZoom];
}
// Zoom to show as much image as possible
- (void) initZoom {
float minZoom = MIN(self.view.bounds.size.width / self.imageView.image.size.width,
self.view.bounds.size.height / self.imageView.image.size.height);
if (minZoom > 1) return;
self.scrollView.minimumZoomScale = minZoom;
self.scrollView.zoomScale = minZoom;
}
- (UIView*)viewForZoomingInScrollView:(UIScrollView *)scrollView
{
return self.imageView;
}
However sample conatins issue with zooming out. Image is not getting centered. This can be easily fixed by using the custom scroll view class with the following code in it:
@interface MyScrollView : UIScrollView
@end
@implementation MyScrollView
-(void)layoutSubviews
{
[super layoutSubviews];
UIView* v = [self.delegate viewForZoomingInScrollView:self];
CGFloat svw = self.bounds.size.width;
CGFloat svh = self.bounds.size.height;
CGFloat vw = v.frame.size.width;
CGFloat vh = v.frame.size.height;
CGRect f = v.frame;
if (vw < svw)
f.origin.x = (svw - vw) / 2.0;
else
f.origin.x = 0;
if (vh < svh)
f.origin.y = (svh - vh) / 2.0;
else
f.origin.y = 0;
v.frame = f;
}
@end
I also agree with Zsolt's suggestion and link.
But I update the width/height constraints to allow it to handle any size image:
- (void) initZoom
{
for (NSLayoutConstraint *constraint in self.photoImageView.constraints)
{
if (constraint.firstAttribute == NSLayoutAttributeWidth)
constraint.constant = self.photoImageView.image.size.width;
else if (constraint.firstAttribute == NSLayoutAttributeHeight)
constraint.constant = self.photoImageView.image.size.height;
}
float minZoom = MIN(self.scrollView.bounds.size.width / self.photoImageView.image.size.width,
self.scrollView.bounds.size.height / self.photoImageView.image.size.height);
if (minZoom > 1) return;
self.scrollView.minimumZoomScale = minZoom;
self.scrollView.zoomScale = minZoom;
}
Solved my problem using the following code sample. The github repository corresponds to the book Programming iOS by Matt Neuburg.
https://github.com/mattneub/Programming-iOS-Book-Examples/blob/11c6c57743b04e6e722b635b87be69fa41a5abaf/ch20p573scrollViewAutoLayout/ch20p573scrollViewAutoLayout/ViewController.m