I have an attribute and i want to load text to the attribute from a resource file.
[IntegerValidation(1, 70, ErrorMessage = Data.Messages.Speed)]
private int
Here is the modified version of the one I put together:
[System.AttributeUsage(System.AttributeTargets.Class, AllowMultiple = false)]
public class ProviderIconAttribute : Attribute
{
public Image ProviderIcon { get; protected set; }
public ProviderIconAttribute(Type resourceType, string resourceName)
{
var value = ResourceHelper.GetResourceLookup<Image>(resourceType, resourceName);
this.ProviderIcon = value;
}
}
//From http://stackoverflow.com/questions/1150874/c-sharp-attribute-text-from-resource-file
//Only thing I changed was adding NonPublic to binding flags since our images come from other dll's
// and making it generic, as the original only supports strings
public class ResourceHelper
{
public static T GetResourceLookup<T>(Type resourceType, string resourceName)
{
if ((resourceType != null) && (resourceName != null))
{
PropertyInfo property = resourceType.GetProperty(resourceName, BindingFlags.Public | BindingFlags.Static | BindingFlags.NonPublic);
if (property == null)
{
return default(T);
}
return (T)property.GetValue(null, null);
}
return default(T);
}
}
Attribute values are hard-coded into the assembly when you compile. If you want to do anything at execution time, you'll need to use a constant as the key, then put some code into the attribute class itself to load the resource.
If you're using .NET 3.5 or newer you can use ErrorMessageResourceName
and ErrorMessageResourceType
parameters.
For example
[Required(ErrorMessageResourceName ="attribute_name" , ErrorMessageResourceType = typeof(resource_file_type))]