I\'ve looked around everywhere to no avail. I\'m doing some image loading in a thread and since UIKit is not thread safe I\'m going to have to store the images as CGImageRef
gcamp is more or less correct, you are pretty safe to use this on a background thread, but to answer your question, I believe the following would work.
CGDataProviderRef dataProvider = CGDataProviderCreateWithFilename("file");
CGImageRef image = CGImageCreateWithPNGDataProvider(dataProvider, NULL, NO, kCGRenderingIntentDefault);
There is also a function for jpg images, CGImageCreateWithJPEGDataProvider
.
(be sure to release the data provider and image when done)
I think the simplest way is to use UIKit and use the CGImage
propriety of UIImage
.
Something like that :
UIImage* image = [UIImage imageNamed:@"Your Image.png"];
CGImageRef imageRef = image.CGImage;