I\'m trying to use this font in my project but it won\'t work. I added the .ttf file in my project and added its name in the MyApp-Info.plist under the key: Fonts provided
UILabel *headingLabel = [[UILabel alloc] initWithFrame:CGRectMake(10, 290, 300, 30)];
headingLabel.text = @"WELCOME";
headingLabel.font = [UIFont fontWithName:@"Arvo" size:14.0];
Flinks answer is a handy tool to check if your fonts are loaded properly.
Do the following:
[_titleLabel setFont:[UIFont fontWithName:@"chalkboard" size:_titleLabel.font.pointSize]];
Make sure your fonts are included in your bundle:
build phases
'Copy Bundle Resources'
,
make sure your fonts are includedWorked for me :)
Its my experience that not "all" fonts are compatible. Most work, but you will run into a few fonts that just for some reason will not be recognized through code no matter how hard you try... Just a heads up for anyone having issues, just try another font!
Xcode 4.3.1 Custom Font have problem. Because when i create new project and try to add custom fonts in Xcode 4.2.1 there is no problem.
I did several times. Interesting...
Not All Font's you imported are working. Just try to test into another font. If it works then it is not recognized by Xcode. Just remember that it must be in your project plist file and it has to be a extension name like ".otf" or ".ttf" in plist. And also add it in "Copy Bundle Resources" under target
You need to use font name, not filename. Font name is inside the ttf file.
You can find font names for iOS here: http://iosfonts.com/
This code will list all your font names in your app, put it somewhere in viewDidLoad on main controller, run app and then in console found the right name for the font.
NSArray *familyNames = [[NSArray alloc] initWithArray:[UIFont familyNames]];
NSArray *fontNames;
NSInteger indFamily, indFont;
for (indFamily=0; indFamily<[familyNames count]; ++indFamily)
{
NSLog(@"Family name: %@", [familyNames objectAtIndex:indFamily]);
fontNames = [[NSArray alloc] initWithArray:
[UIFont fontNamesForFamilyName:
[familyNames objectAtIndex:indFamily]]];
for (indFont=0; indFont<[fontNames count]; ++indFont)
{
NSLog(@" Font name: %@", [fontNames objectAtIndex:indFont]);
}
}
Upd.
You can also right click on font file in Finder, get Info and copy full name. But it is not always 100%.