I\'m trying out the Google\'s new Volley library and it\'s looking sharp and loads images quickly when I use this method setImageUrl
:
holder.ima
Another approach (similar to the code from @Simulant above) is to use use a regular ImageView in your xml and then make the image request using Volley.ImageRequest. If you use the Singleton pattern that is recommended by Google it would look something like this:
ImageView mImageView = (ImageView) findViewById(R.id.myimageview);
RequestQueue requestQueue = MyVolleySingleton.getInstance(mContext).getRequestQueue();
ImageRequest mainImageRequest = new ImageRequest(myImageURL,
new Response.Listener<Bitmap>() {
@Override
public void onResponse(Bitmap bitmap) {
// set the image here
mImageView.setImageBitmap(bitmap);
// hide the spinner here
}
}, 0, 0, null, null);
requestQueue.add(mainImageRequest);
By the way: Make sure that you use a regular ImageView instead of the NetworkImageView or the image will not show properly.
You can use this View instead of Google's View (I've copied sources from it and made some changes):
public class VolleyImageView extends ImageView {
public interface ResponseObserver
{
public void onError();
public void onSuccess();
}
private ResponseObserver mObserver;
public void setResponseObserver(ResponseObserver observer) {
mObserver = observer;
}
/**
* The URL of the network image to load
*/
private String mUrl;
/**
* Resource ID of the image to be used as a placeholder until the network image is loaded.
*/
private int mDefaultImageId;
/**
* Resource ID of the image to be used if the network response fails.
*/
private int mErrorImageId;
/**
* Local copy of the ImageLoader.
*/
private ImageLoader mImageLoader;
/**
* Current ImageContainer. (either in-flight or finished)
*/
private ImageContainer mImageContainer;
public VolleyImageView(Context context) {
this(context, null);
}
public VolleyImageView(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public VolleyImageView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}
/**
* Sets URL of the image that should be loaded into this view. Note that calling this will
* immediately either set the cached image (if available) or the default image specified by
* {@link VolleyImageView#setDefaultImageResId(int)} on the view.
*
* NOTE: If applicable, {@link VolleyImageView#setDefaultImageResId(int)} and {@link
* VolleyImageView#setErrorImageResId(int)} should be called prior to calling this function.
*
* @param url The URL that should be loaded into this ImageView.
* @param imageLoader ImageLoader that will be used to make the request.
*/
public void setImageUrl(String url, ImageLoader imageLoader) {
mUrl = url;
mImageLoader = imageLoader;
// The URL has potentially changed. See if we need to load it.
loadImageIfNecessary(false);
}
/**
* Sets the default image resource ID to be used for this view until the attempt to load it
* completes.
*/
public void setDefaultImageResId(int defaultImage) {
mDefaultImageId = defaultImage;
}
/**
* Sets the error image resource ID to be used for this view in the event that the image
* requested fails to load.
*/
public void setErrorImageResId(int errorImage) {
mErrorImageId = errorImage;
}
/**
* Loads the image for the view if it isn't already loaded.
*
* @param isInLayoutPass True if this was invoked from a layout pass, false otherwise.
*/
private void loadImageIfNecessary(final boolean isInLayoutPass) {
int width = getWidth();
int height = getHeight();
boolean isFullyWrapContent = getLayoutParams() != null
&& getLayoutParams().height == LayoutParams.WRAP_CONTENT
&& getLayoutParams().width == LayoutParams.WRAP_CONTENT;
// if the view's bounds aren't known yet, and this is not a wrap-content/wrap-content
// view, hold off on loading the image.
if (width == 0 && height == 0 && !isFullyWrapContent) {
return;
}
// if the URL to be loaded in this view is empty, cancel any old requests and clear the
// currently loaded image.
if (TextUtils.isEmpty(mUrl)) {
if (mImageContainer != null) {
mImageContainer.cancelRequest();
mImageContainer = null;
}
setDefaultImageOrNull();
return;
}
// if there was an old request in this view, check if it needs to be canceled.
if (mImageContainer != null && mImageContainer.getRequestUrl() != null) {
if (mImageContainer.getRequestUrl().equals(mUrl)) {
// if the request is from the same URL, return.
return;
} else {
// if there is a pre-existing request, cancel it if it's fetching a different URL.
mImageContainer.cancelRequest();
setDefaultImageOrNull();
}
}
// The pre-existing content of this view didn't match the current URL. Load the new image
// from the network.
ImageContainer newContainer = mImageLoader.get(mUrl,
new ImageListener() {
@Override
public void onErrorResponse(VolleyError error) {
if (mErrorImageId != 0) {
setImageResource(mErrorImageId);
}
if(mObserver!=null)
{
mObserver.onError();
}
}
@Override
public void onResponse(final ImageContainer response, boolean isImmediate) {
// If this was an immediate response that was delivered inside of a layout
// pass do not set the image immediately as it will trigger a requestLayout
// inside of a layout. Instead, defer setting the image by posting back to
// the main thread.
if (isImmediate && isInLayoutPass) {
post(new Runnable() {
@Override
public void run() {
onResponse(response, false);
}
});
return;
}
if (response.getBitmap() != null) {
setImageBitmap(response.getBitmap());
} else if (mDefaultImageId != 0) {
setImageResource(mDefaultImageId);
}
if(mObserver!=null)
{
mObserver.onSuccess();
}
}
});
// update the ImageContainer to be the new bitmap container.
mImageContainer = newContainer;
}
private void setDefaultImageOrNull() {
if (mDefaultImageId != 0) {
setImageResource(mDefaultImageId);
} else {
setImageBitmap(null);
}
}
@Override
protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
super.onLayout(changed, left, top, right, bottom);
loadImageIfNecessary(true);
}
@Override
protected void onDetachedFromWindow() {
if (mImageContainer != null) {
// If the view was bound to an image request, cancel it and clear
// out the image from the view.
mImageContainer.cancelRequest();
setImageBitmap(null);
// also clear out the container so we can reload the image if necessary.
mImageContainer = null;
}
super.onDetachedFromWindow();
}
@Override
protected void drawableStateChanged() {
super.drawableStateChanged();
invalidate();
}
}
Usage example :
//set observer to view
holder.image.setResponseObserver(new VolleyImageView.ResponseObserver() {
@Override
public void onError() {
}
@Override
public void onSuccess() {
}
});
//and then load image
holder.image.setImageUrl(url, ImageCacheManager.getInstance().getImageLoader());
Step 1: Declare imageLoader, (i have a MySocialMediaSingleton class for manage the Volley Request)
ImageLoader imageLoader = MySocialMediaSingleton.getInstance(context).getImageLoader();
Step 2: use the callback for imageLoader
imageLoader.get(url, new ImageLoader.ImageListener() {
@Override
public void onErrorResponse(VolleyError error) {
//an error ocurred
}
@Override
public void onResponse(ImageLoader.ImageContainer response, boolean isImmediate) {
if (response.getBitmap() != null) {
//loadingView gone
} else {
//some code
}
}
});
Step 3: Show the response in you imageView or NetworkImageView
holder.image.setImageUrl(ImageCacheManager.getInstance().getImageLoader(), imageLoader);
I did it this way:-
mImageLoader.get(url, new ImageLoader.ImageListener() {
@Override
public void onResponse(ImageLoader.ImageContainer response, boolean isImmediate) {
if (response.getBitmap() != null)
//some code
else
//some code
}
@Override
public void onErrorResponse(VolleyError error) {
}
});
Yet another approach, that relies on knowing the internals of NetworkImageView, is to subclass NetworkImageView to watch for the mErrorImageId getting applied.
public class ManagedNetworkImageView extends NetworkImageView{
private int mErrorResId;
public ManagedNetworkImageView(Context context) {
super(context);
}
public ManagedNetworkImageView(Context context, AttributeSet attrs) {
super(context, attrs);
}
public ManagedNetworkImageView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}
@Override
public void setErrorImageResId(int errorImage) {
mErrorResId = errorImage;
super.setErrorImageResId(errorImage);
}
@Override
public void setImageResource(int resId) {
if (resId == mErrorResId) {
// TODO Handle the error here
}
super.setImageResource(resId);
}
@Override
public void setImageBitmap(Bitmap bm) {
// TODO Handle the success here
super.setImageBitmap(bm);
}
}
You'll also have to replace NetworkImageView with ManagedNetworkImageView in your layout files.
It's a bit hacky, but does the job when NetworkImageView is already your chosen solution.
Listener<Bitmap> imageListener = new Listener<Bitmap>() {
@Override
public void onResponse(Bitmap response) {
//This call back method is executed in the UI-Thread, when the loading is finished
imageView.setImageBitmap(response); //example
}
};
Response.ErrorListener errorListener = new Response.ErrorListener() {
@Override
public void onErrorResponse(VolleyError error) {
//log your error
}
};
//url, ListenerOnFinish, width, height, errorListener
ImageRequest getImageRequest = new ImageRequest(url, imageListener, 0, 0, null,errorListener);
requestQueue.add(getImageRequest);