I try to capture some animations from a website and stitch them together using ffmpeg. As far as I understand the docs startScreencast is the way to go.
If I underst
Every received frame also has to be acknowledged.
await Page.navigate({url: 'http://www.goodboydigital.com/pixijs/examples/12-2/'});
await Page.loadEventFired();
await Page.startScreencast({format: 'png', everyNthFrame: 1});
let counter = 0;
while(counter < 100){
const {data, metadata, sessionId} = await Page.screencastFrame();
console.log(metadata);
await Page.screencastFrameAck({sessionId: sessionId});
}
link to github issue for detailed explanation.
I had the same issue. It did not print anything because the process terminated before the first frame event was received, which makes sense to me. I solved it by keeping the process alive for at least 5 seconds.
This worked for me:
await Page.startScreencast({
format: 'png',
everyNthFrame: 1,
});
Page.screencastFrame(image => {
const {data, metadata, sessionId} = image;
console.log(metadata);
Page.screencastFrameAck({sessionId: sessionId});
});
await new Promise(r => setTimeout(r, 5000)); // wait 5 seconds
This way, we don't need any loop.
Note that it also worked for me without acknowledging every frame.
The frame rates are pretty low on my machine (~10fps despite having chrome render at 60 FPS). Maybe it only sends every frame which actually has different content.