I try to do something like this :
I managed to do my cardViewAdapter but I block to enlarge my cards. I resumed the code of this response (Here the name of the cla
You'll need to create a custom class that extends CardView
. Inside that class put the following methods:
public void expand() {
int initialHeight = getHeight();
measure(LayoutParams.MATCH_PARENT, LayoutParams.WRAP_CONTENT);
int targetHeight = getMeasuredHeight();
int distanceToExpand = targetHeight - initialHeight;
Animation a = new Animation() {
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
if (interpolatedTime == 1){
// Do this after expanded
}
getLayoutParams().height = (int) (initialHeight + (distanceToExpand * interpolatedTime));
requestLayout();
}
@Override
public boolean willChangeBounds() {
return true;
}
};
a.setDuration((long) distanceToExpand);
startAnimation(a);
}
public void collapse(int collapsedHeight) {
int initialHeight = getMeasuredHeight();
int distanceToCollapse = (int) (initialHeight - collapsedHeight);
Animation a = new Animation() {
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
if (interpolatedTime == 1){
// Do this after collapsed
}
Log.i(TAG, "Collapse | InterpolatedTime = " + interpolatedTime);
getLayoutParams().height = (int) (initialHeight - (distanceToCollapse * interpolatedTime));
requestLayout();
}
@Override
public boolean willChangeBounds() {
return true;
}
};
a.setDuration((long) distanceToCollapse);
startAnimation(a);
}
Note that when you collapse it, you'll need to pass along the height you want it to be when collapsed. The height when expanded is set to WRAP_CONTENT
.
I've also added if/else
statements that will run when the animation has completed.
Good luck!
I did not understand what you meant by displaying 10 elements out of 50. However, you can achieve the expand/collapse simply by showing/hiding the views and providing android:animateLayoutChanges="true"
into the child layout of the CardView. Here is an example:
<android.support.v7.widget.CardView
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="wrap_content">
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:animateLayoutChanges="true"
android:padding="16dp"
android:orientation="vertical">
<TextView
android:id="@+id/hello"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Hello World!"/>
<TextView
android:id="@+id/hello2"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Hello World!"
android:visibility="gone"/>
<TextView
android:id="@+id/hello3"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Hello World!"
android:visibility="gone"/>
</LinearLayout>
</android.support.v7.widget.CardView>
And corresponding controller:
TextView t1 = (TextView) findViewById(R.id.hello);
final TextView t2 = (TextView) findViewById(R.id.hello2);
final TextView t3 = (TextView) findViewById(R.id.hello3);
t1.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View view) {
if (t2.getVisibility() == View.GONE) {
t2.setVisibility(View.VISIBLE);
t3.setVisibility(View.VISIBLE);
} else {
t2.setVisibility(View.GONE);
t3.setVisibility(View.GONE);
}
}
});
Tapping on the first TextView will collapse and expand the CardView along with the animation.