I have just started learning basic networking concepts.I am trying to implement a multithread server-client prog in C.but the problem is instead of running multiple windows/
Firstly, if you fork()
, you will be creating additional processes, not additional threads. To create additional threads, you want to use pthread_create
.
Secondly, as you are a student, the canonical answer here is 'read Stephens'. Not only is this an invaluable tool even for those of us experienced in writing socket I/O routines, but also it contains examples of non-threaded non-forking async I/O, and various ways to add threads and forking to them. I believe the one you want is: http://www.amazon.com/Programming-Environment-Addison-Wesley-Professional-Computing/dp/0321637739 (chapter 14 if memory serves). This should be in your college library.
You can create multiple clients using thread. Create a separate thread for each client and then from thread handler connect to the server. I am not sure if it is a good way or not.
Code:
#include <stdio.h>
#include <string.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <stdlib.h>
#include <unistd.h>
#define MAX_SIZE 50
#define NUM_CLIENT 5
void *connection_handler(void *socket_desc);
int main()
{
int socket_desc , new_socket , c , *new_sock, i;
pthread_t sniffer_thread;
for (i=1; i<=NUM_CLIENT; i++) {
if( pthread_create( &sniffer_thread , NULL , connection_handler , (void*) i) < 0)
{
perror("could not create thread");
return 1;
}
sleep(3);
}
pthread_exit(NULL);
return 0;
}
void *connection_handler(void *threadid)
{
int threadnum = (int)threadid;
int sock_desc;
struct sockaddr_in serv_addr;
char sbuff[MAX_SIZE],rbuff[MAX_SIZE];
if((sock_desc = socket(AF_INET, SOCK_STREAM, 0)) < 0)
printf("Failed creating socket\n");
bzero((char *) &serv_addr, sizeof (serv_addr));
serv_addr.sin_family = AF_INET;
serv_addr.sin_addr.s_addr = inet_addr("127.0.0.1");
serv_addr.sin_port = htons(8888);
if (connect(sock_desc, (struct sockaddr *) &serv_addr, sizeof (serv_addr)) < 0) {
printf("Failed to connect to server\n");
}
printf("Connected successfully client:%d\n", threadnum);
while(1)
{
printf("For thread : %d\n", threadnum);
fgets(sbuff, MAX_SIZE , stdin);
send(sock_desc,sbuff,strlen(sbuff),0);
if(recv(sock_desc,rbuff,MAX_SIZE,0)==0)
printf("Error");
else
fputs(rbuff,stdout);
bzero(rbuff,MAX_SIZE);
sleep(2);
}
close(sock_desc);
return 0;
}
For understanding purpose, i used sleep
.
REF:
http://www.amazon.com/UNIX-Network-Programming-Richard-Stevens/dp/0139498761
http://beej.us/guide/bgnet/
https://computing.llnl.gov/tutorials/pthreads/