What does 'return *this' mean in C++?

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盖世英雄少女心
盖世英雄少女心 2020-12-13 16:44

I\'m converting a C++ program to C#, but this part has me confused. What does return *this mean?

template< EDemoCommands msgType, typename PB_OBJECT_TYPE          


        
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  • 2020-12-13 16:47

    Watch out that if you try to use return *this; on a function whose return type is Type and not Type&, C++ will try to make a copy of the object and then immediately call the destructor, usually not the intended behaviour. So the return type should be a reference as in your example.

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  • 2020-12-13 16:47

    In your particular case, you are returning the reference to 'this', since the return type of the function is a reference (&).

    Speaking of the size of returned memory, it is the same as

    virtual ::google::protobuf::Message* GetProtoMsg()  { return this; }
    

    But the usage at call time differs.

    At call time, you will call store the return value of the function by something like:

    Message& m = GetProtoMsg();
    
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  • 2020-12-13 16:56

    Using a pointer we can directly access the value stored in the variable which it points to. To do this, we simply have to precede the pointer's identifier with an asterisk (*), which acts as dereference operator and that can be literally translated to "value pointed by".

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  • 2020-12-13 17:02

    You are just returning a reference to the object. this is a pointer and you are dereferencing it.

    It translates to C# return this; in the case that you are not dealing with a primitive.

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  • 2020-12-13 17:05

    this means pointer to the object, so *this is an object. So you are returning an object ie, *this returns a reference to the object.

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  • 2020-12-13 17:05

    Like in C# this is an implicit pointer to the object you are currently using.
    In your particular case, as you return a reference & to the object, you must use *this if you want to return the object you are currently working on.
    Don't forget that a reference takes the variable itself, or in case of a pointer (this), the object pointed to (*this), but not the pointer (this).

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