In ViewController.Swift I managed to make a box animate from one point to another. I thought it would be easy to loop this so the box will animate to one point and then anim
No need to do the completion block approach, just use the animation options argument:
updated for Swift 3.0
UIView.animate(withDuration: 2.0, delay: 0, options: [.repeat, .autoreverse], animations: {
coloredSquare.frame = CGRect(x: 120, y: 220, width: 100, height: 100)
}, completion: nil)
If for any reason you want to stop the animation later, just use:
coloredSquare.layer.removeAllAnimations()
UIView.animate(withDuration: 3.0,
delay: 0.0,
options: [.curveLinear, .repeat],
animations: { () -> Void in
coloredSquare.frame = CGRect(x: 120, y: 220, width: 100, height: 100)
}, completion: { (finished: Bool) -> Void in
})