I\'m trying to execute a completion-block after my CAAnimation has finished. However, it seems that animation block is called before my animation completes. The animation st
You need to set the completion block before adding the animation.
[CATransaction begin];
[CATransaction setValue:[NSNumber numberWithFloat: 1.0f] forKey:kCATransactionAnimationDuration];
[CATransaction setCompletionBlock:^{
// ... whatever you want to do when the animation is complete
}];
[self.googleMapsView animateToCameraPosition:[GMSCameraPosition
cameraWithLatitude:LATITUDE
longitude:LONGITUDE
zoom:ZOOM]];
[CATransaction commit];
This must trigger the completion block after the completion of that animation on the view.
Try to start the animation asynchronously:
DispatchQueue.main.async {
self.startAnimation()
}
because it can interfere with view drawing if you make some view setup before calling the animation.
I'm not sure if this really is the correct fix, but by setting the completion-block before adding the animation for the layer, the completion-block is consistently called at the correct time.
[CATransaction begin];
[CATransaction setCompletionBlock:completionBlock];
[self.view.layer addAnimation:self.dropAndBounceAnimation forKey:@"appearance"];
[CATransaction commit];
Here is Swift 3.0.1, Xcode 8 version:
CATransaction.begin()
CATransaction.setCompletionBlock({
print("Transaction completed")
})
print("Transaction started")
view.layer.add(dropAndBounceAnimation, forKey: "appearance")
CATransaction.commit()