I have a byte[] array received in TCP Client.The array contains a 24-bit RGB Bitmap file.How to create that bitmap file with given Width ,Height and data?
In C++ I u
I'd recommend making a Bitmap in C#, and letting it save itself.
For an example, see this post. (Particularly, the last response is correct.)
I can't test it using the stream you will be receiving, but this should work.
int WriteBitmapFile(string filename, int width, int height, byte[] imageData)
{
using (var stream = new MemoryStream(imageData))
using (var bmp = new Bitmap(width, height, PixelFormat.Format24bppRgb))
{
BitmapData bmpData = bmp.LockBits(new Rectangle(0, 0,
bmp.Width,
bmp.Height),
ImageLockMode.WriteOnly,
bmp.PixelFormat);
Marshal.Copy(imageData, 0, bmpData.Scan0, imageData.Length);
bmp.UnlockBits(bmpData);
bmp.Save(filename);
}
return 1;
}
this is one way of doing it, here i have created a custom Event args that contains the size at which the image was stored as a byte array. You may not need to bother with this, this was code i created to retreive images from a byte array that a gige camera was storing to so for me this made sence.
public Bitmap ShowImage(byte[] sender, EventImageParams e)
{
Bitmap bitmap = new Bitmap(e.width, e.height, PixelFormat.Format24bppRgb);
BitmapData bmData = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height),
ImageLockMode.ReadWrite, bitmap.PixelFormat);
IntPtr pNative = bmData.Scan0;
Marshal.Copy(sender, 0, pNative, (e.width * e.height * 3));
//
bitmap.UnlockBits(bmData);
return bitmap;
}
If the array actually contains a bitmap file, then you can just save the bytes as a file:
File.WriteAllBytes(fileName, imageData);
If the array contains only raw pixel data, you can create a Bitmap object using the data:
unsafe {
fixed (byte* ptr = imageData) {
using (Bitmap image = new Bitmap(width, height, stride, PixelFormat.Format24bppRgb, new IntPtr(ptr))) {
image.Save(fileName);
}
}
}
The stride
value is the number of bytes between the scan lines. If there is no padding between the scan lines, it's width * 3
for a 24bpp format.
This method uses the data in the array without creating another copy of the entire image in memory (which is why it needs the stride value).
If the bitmap data is stored upside down in the array, the stride
value should be negative, and the pointer should be the start of the last scan line in memory (ptr + stride * (height - 1)
).