To take an example, consider a set of discounts available to a supermarket shopper.
We could define these rules as data in some standard fashion (lists of qualifyin
This is a rather philosophical question (which I like) so I'll answer it in a philosophical way: with nothing much to back it up. ;)
Data is the part of a system that can change. Code defines behavior; the way in which data can change into new data.
To put it more accurately: Data can be described by two components: a description of what the datum is supposed to represent (for instance, a variable with a name and a type) and a value. The value of the variable can change according to rules defined in code. The description does not change, of course, because if it does, we have a whole new piece of information. The code itself does not change, unless requirements (what we expect of the system) change.
To a compiler (or a VM), code is actually the data on which it performs its operations. However, the to-be-compiled code does not specify behavior for the compiler, the compiler's own code does that.
Data is information. It's not about where you decide to put it, be it a db, config file, config through code or inside the classes.
The same happens for behaviors / code. It's not about where you decide to put it or how you choose to represent it.
Data are information that are processed by instructions called Code. I'm not sure I feel there's a blurring in OOD, there are still properties (Data) and methods (Code). The OO theory encapsulates both into a gestalt entity called a Class but they are still discrete within the Class.
How flexible you want to make your code in a matter of choice. Including constant values (what you are doing by using if statements as described above) is inflexible without re-processing your source, whereas using dynamically sourced data is more flexible. Is either approach wrong? I would say it really depends on the circumstances. As Leppie said, there are certain 'data' points that are invariate, like the days of the week that can be hard coded but even there it may be advantageous to do it dynamically in certain circumstances.
It all depends on the requirement. If the data is like lookup data and changes frequently you dont really want to do it in code, but things like Day of the Week, should not chnage for the next 200 years or so, so code that.
You might consider changing your topic, as the first thing I thought of when I saw it, was the age old LISP discussion of code vs data. Lucky in Scheme code and data looks the same, but thats about it, you can never accidentally mix code with data as is very possible in LISP with unhygienic macros.
In Lisp, your code is data, and your data is code
In Prolog clauses are terms, and terms are clauses.
Fundamentally, there is of course no difference between data and code, but for real software infrastructures, there can be a big difference. Apart from obvious things like, as you mentioned, compilation, the biggest issue is this:
Most sufficiently large projects are designed to produce "releases" that are one big bundle, produced in 3-month (or longer) cycles, tested extensively and cannot be changed afterwards except in tightly controlled ways. "Code" most definitely cannot be changed, so anything that does need to be changed has to be factored out and made "configuration data" so that changing it becomes palatable those whose job it is to ensure that a release works.
Of course, in most cases bad configuration data can break a release just as thoroughly as bad code, so the whole thing is largely an illusion - in reality it doesn't matter whether it's code or "configuration data" that changes, what matters is that the interface between the main system and the parts that change is narrow and well-defined enough to give you a good chance that the person who does the change understands all consequences of what he's doing.
This is already harder than most people think when it's really just a few strings and numbers that are configured (I've personally witnessed a production mainframe system crash because it had one boolean value set differently than another system it was talking to). When your "configuration data" contains complex logic, it's almost impossible to achieve. But the situation isn't going to be any better ust because you use a badly-designed ad hoc "rules configuration" language instead of "real" code.