I was looking at this video. Bjarne Stroustrup says that unsigned ints are error prone and lead to bugs. So, you should only use them when you really need t
One possible aspect is that unsigned integers can lead to somewhat hard-to-spot problems in loops, because the underflow leads to large numbers. I cannot count (even with an unsigned integer!) how many times I made a variant of this bug
for(size_t i = foo.size(); i >= 0; --i)
...
Note that, by definition, i >= 0
is always true. (What causes this in the first place is that if i
is signed, the compiler will warn about a possible overflow with the size_t
of size()
).
There are other reasons mentioned Danger – unsigned types used here!, the strongest of which, in my opinion, is the implicit type conversion between signed and unsigned.
Although it may only be considered as a variant of the existing answers: Referring to "Signed and unsigned types in interfaces," C++ Report, September 1995 by Scott Meyers, it's particularly important to avoid unsigned types in interfaces.
The problem is that it becomes impossible to detect certain errors that clients of the interface could make (and if they could make them, they will make them).
The example given there is:
template <class T> class Array { public: Array(unsigned int size); ...
and a possible instantiation of this class
int f(); // f and g are functions that return int g(); // ints; what they do is unimportant Array<double> a(f()-g()); // array size is f()-g()
The difference of the values returned by f()
and g()
might be negative, for an awful number of reasons. The constructor of the Array
class will receive this difference as a value that is implicitly converted to be unsigned
. Thus, as the implementor of the Array
class, one can not distinguish between an erreonously passed value of -1
, and a very large array allocation.
The big problem with unsigned int is that if you subtract 1 from an unsigned int 0, the result isn't a negative number, the result isn't less than the number you started with, but the result is the largest possible unsigned int value.
unsigned int x = 0;
unsigned int y = x - 1;
if (y > x) printf ("What a surprise! \n");
And this is what makes unsigned int error prone. Of course unsigned int works exactly as it is designed to work. It's absolutely safe if you know what you are doing and make no mistakes. But most people make mistakes.
If you are using a good compiler, you turn on all the warnings that the compiler produces, and it will tell you when you do dangerous things that are likely to be mistakes.
The problem with unsigned integer types is that depending upon their size they may represent one of two different things:
int
(e.g. uint8
) hold numbers in the range 0..2ⁿ-1, and calculations with them will behave according to the rules of integer arithmetic provided they don't exceed the range of the int
type. Under present rules, if such a calculation exceeds the range of an int
, a compiler is allowed to do anything it likes with the code, even going so far as to negate the laws of time and causality (some compilers will do precisely that!), and even if the result of the calculation would be assigned back to an unsigned type smaller than int
. unsigned int
and larger hold members of the abstract wrapping algebraic ring of integers congruent mod 2ⁿ; this effectively means that if a calculation goes outside the range 0..2ⁿ-1, the system will add or subtract whatever multiple of 2ⁿ would be required to get the value back in range.Consequently, given uint32_t x=1, y=2;
the expression x-y
may have one of two meanings depending upon whether int
is larger than 32 bits.
int
is larger than 32 bits, the expression will subtract the number 2 from the number 1, yielding the number -1. Note that while a variable of type uint32_t
can't hold the value -1 regardless of the size of int
, and storing either -1 would cause such a variable to hold 0xFFFFFFFF, but unless or until the value is coerced to an unsigned type it will behave like the signed quantity -1.int
is 32 bits or smaller, the expression will yield a uint32_t
value which, when added to the uint32_t
value 2, will yield the uint32_t
value 1 (i.e. the uint32_t
value 0xFFFFFFFF).IMHO, this problem could be solved cleanly if C and C++ were to define new unsigned types [e.g. unum32_t and uwrap32_t] such that a unum32_t
would always behave as a number, regardless of the size of int
(possibly requiring the right-hand operation of a subtraction or unary minus to be promoted to the next larger signed type if int
is 32 bits or smaller), while a wrap32_t
would always behave as a member of an algebraic ring (blocking promotions even if int
were larger than 32 bits). In the absence of such types, however, it's often impossible to write code which is both portable and clean, since portable code will often require type coercions all over the place.
Numeric conversion rules in C and C++ are a byzantine mess. Using unsigned types exposes yourself to that mess to a much greater extent than using purely signed types.
Take for example the simple case of a comparison between two variables, one signed and the other unsigned.
To take another example consider multiplying two unsigned integers of the same size.
In addition to range/warp issue with unsigned types. Using mix of unsigned and signed integer types impact significant performance issue for processor. Less then floating point cast, but quite a lot to ignore that. Additionally compiler may place range check for the value and change the behavior of further checks.