After reading lots of blogs, forum entries and several Apple docs, I still don\'t know whether extensive subclassing in Objective-C is a wise thing to do or not
Please read the Apple documentation "Adding behavior to a Cocoa program"!. Under "Inheriting from a Cocoa class" section, see the 2nd paragraph. Apple clearly mentions that Subclassing is the primary way of adding application specific behavior to the framework (please note, FRAMEWORK).
MVC pattern does not completely disallow the use of subclasses or subtypes. Atleast I have not seen this recommendation from either Apple or others (if I have missed please feel free to point me to the right source of information about this). If you are subclassing api classes only within your application, please go ahead, no one's stopping you but do take care that it does not break the behavior of the class/api as a whole. Subclassing is great way of extending the framework api's functionality. We see a lot of subclassing within the Apple IOS framework APIs too.
As a developer one has to take care the implementation is well documented and not duplicated accidentally by another developer. Its another ball game altogether if your application is a set of API classes that you plan to distribute as reusable component.
IMHO, rather than asking around what the best practice is, first read the related documentation thoroughly, implement and test it. Make your own judgement. You know best about what you're up to. It's easy for others (like me and so many others) to just read stuff from different sources on the Net and throw around terms. Be your own judge, it has worked for me so far.
Apple indeed appears to passively discourage subclassing with Objective-C.
It is an axiom of OOP design to Favor composition over implementation.
my impression of ADC's emphasis 'against' subclassing has more to do with the legacy of how the operating system has evolved... back in the day (Mac Classic aka os9) when c++ was the primary interface to most of the mac toolbox, subclassing was the de-facto standard in order for a programmer to modify the behaviour of commonplace OS features (and this was indeed sometimes a pain in the neck and meant that one had to be very careful that any and all modifications behaved predictably and didn't break any standard behaviour).
this being said, MY IMPRESSION of ADC's emphasis against subclassing is not putting forth a case for designing an application's class hierarchy without inheritance, BUT INSTEAD to point out that in the new way of doing things (ie OSX) there are in most cases more appropriate means to go about customizing standard behavior without needing to subclass.
So, by all means, design your puzzle program's architecture as robustly as you can, leveraging inheritance as you see fit!
looking forward to seeing your cool new puzzle application!
|K<
Subclassing has it's benefits, but it also has some drawbacks. As a general rule, I try to avoid implementation inheritance and instead use interface inheritance and delegation.
One of the reasons I do this is because when you inherit implementation, you can wind up with problems if you override methods but don't adhere to their (sometimes undocumented contract). Additionally, I find walking class hierarchies with implementation inheritance difficult because methods can be overridden or implemented at any level. Finally, when subclassing you can only widen an interface, you can't narrow it. This leads to leaky abstractions. A good example of this is java.util.Stack which extends java.util.Vector. I shouldn't be able to treat a stack as a Vector. Doing so only allows the consumer to run around the interface.
Others have mentioned the Liskov Substitution Principle. I think that using that would have certainly cleared up the java.util.Stack problem but it can also lead to very deep class hierarchies in order to put ensure that classes get only the methods they are supposed to have.
Instead, with interface inheritance there is essentially no class hierarchy because interfaces rarely need to extend one another. The classes simply implement the interfaces that they need to and can therefore be treated in the correct way by the consumer. Additionally, because there is no implementation inheritance, consumers of these classes won't infer their behavior due to previous experience with a parent class.
In the end though, it doesn't really matter which way you go. Both are perfectly acceptable. It's really more a matter of what you're more comfortable with and what the frameworks that you're working with encourage. As the old saying goes: "When in Rome do as Romans do."
I really think it depends on what you're trying to do. If the puzzle game you describe in the example really does have a set of unique elements that share common attributes, and there's no provided classes - say, for example, "NSPuzzlePiece" - that fit your needs, then I don't see a problem with subclassing extensively.
In my experience, delegates, data source methods, and informal protocols are much more useful when Apple has provided a class that already does something close to what you want it to do.
For example, say you're building an app that uses a table. There is (and I speak here of the iPhone SDK, since that's where I have experience) a class UITableView that does all the little niceties of creating a table for interaction with the user, and it's much more efficient to define a data source for an instance of UITableView than it is to completely subclass UITableView and redefine or extend its methods to customize its behavior.
Similar concepts go for delegates and protocols. If you can fit your ideas into Apple's classes, then it's usually easier (and will work more smoothly) to do so and use data source, delegates, and protocols than it is to create your own subclasses. It helps you avoid extra work and wasting time, and is usually less error-prone. Apple's classes have taken care of the business of making functions efficient and debugging; the more you can work with them, the fewer mistakes your program will have in the long run.
In general you should avoid subclassing API classes if there exist delegates, etc that accomplish what you want to do. In your own code subclassing is often nicer, but it really does depend on your goals, eg. if you're providing an API you should provide a delegate based API rather than assuming subclassing.
When dealing with APIs subclassing has more potential bugs -- eg. if any class in the class hierarchy gets a new method that has the same name as your addition you make break stuff. And also, if you're providing a useful/helper type function there's a chance that in the future something similar will be added to the actual class you were subclassing, and that might be more efficient, etc but your override will hide it.