I have the following code for my ripple:
Basically, you need to create a new RippleDrawable object. For pre-Lollipop devices, you want a StateListDrawable (as others already suggested). I've written a somewhat resourceful GIST with a bunch of useful methods related to Drawables and coloring: https://gist.github.com/milosmns/6566ca9e3b756d922aa5
Most likely you will want to use #getBackgroundDrawable()
from that singleton.
This is how I was able to achieve this.
Note that this is Api 21+ only so you will have to fallback to a normal Drawable if you support lower versions.
public static RippleDrawable getPressedColorRippleDrawable(int normalColor, int pressedColor)
{
return new RippleDrawable(getPressedColorSelector(normalColor, pressedColor), getColorDrawableFromColor(normalColor), null);
}
public static ColorStateList getPressedColorSelector(int normalColor, int pressedColor)
{
return new ColorStateList(
new int[][]
{
new int[]{android.R.attr.state_pressed},
new int[]{android.R.attr.state_focused},
new int[]{android.R.attr.state_activated},
new int[]{}
},
new int[]
{
pressedColor,
pressedColor,
pressedColor,
normalColor
}
);
}
public static ColorDrawable getColorDrawableFromColor(int color)
{
return new ColorDrawable(color);
}
Edit: I tinkered with this some more and discovered that the ColorStateList doesn't need to be nearly as complex as the above solution. I have simplified it to the below snippet. (Everything else in the above code block is the same. I only changed the ColorStateList creation.) I will leave the above block as the original, in case this method doesn't work for someone.
new ColorStateList(
new int[][]
{
new int[]{}
},
new int[]
{
pressedColor
}
);
public static Drawable getAdaptiveRippleDrawable(
int normalColor, int pressedColor) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
return new RippleDrawable(ColorStateList.valueOf(pressedColor),
null, getRippleMask(normalColor));
} else {
return getStateListDrawable(normalColor, pressedColor);
}
}
private static Drawable getRippleMask(int color) {
float[] outerRadii = new float[8];
// 3 is radius of final ripple,
// instead of 3 you can give required final radius
Arrays.fill(outerRadii, 3);
RoundRectShape r = new RoundRectShape(outerRadii, null, null);
ShapeDrawable shapeDrawable = new ShapeDrawable(r);
shapeDrawable.getPaint().setColor(color);
return shapeDrawable;
}
public static StateListDrawable getStateListDrawable(
int normalColor, int pressedColor) {
StateListDrawable states = new StateListDrawable();
states.addState(new int[]{android.R.attr.state_pressed},
new ColorDrawable(pressedColor));
states.addState(new int[]{android.R.attr.state_focused},
new ColorDrawable(pressedColor));
states.addState(new int[]{android.R.attr.state_activated},
new ColorDrawable(pressedColor));
states.addState(new int[]{},
new ColorDrawable(normalColor));
return states;
}
You can get the drawable and apply to any view using view.setDrawable
.
For Lollipop+ devices you will get ripple else it will change the color of view.