I would like to allocate a structure on the heap, initialize it and return a pointer to it from a function. I\'m wondering if there\'s a way for me to initialize const membe
Like so:
ImmutablePoint *make_immutable_point(int x, int y)
{
ImmutablePoint init = { .x = x, .y = y };
ImmutablePoint *p = malloc(sizeof *p);
if (p == NULL) abort();
memcpy(p, &init, sizeof *p);
return p;
}
(Note that unlike C++, there is no need to cast the return value of malloc
in C, and it is often considered bad form because it can hide other errors).
I like caf's approach, but this occured to me too
ImmutablePoint* newImmutablePoint(int x, int y){
struct unconstpoint {
int x;
int y;
} *p = malloc(sizeof(struct unconstpoint));
if (p) { // guard against malloc failure
*p.x = x;
*p.y = y;
}
return (ImmutablePoint*)p;
}
If this is C and not C++, I see no solution other than to subvert the type system.
ImmutablePoint * make_immutable_point(int x, int y)
{
ImmutablePoint *p = malloc(sizeof(ImmutablePoint));
if (p == NULL) abort();
// this
ImmutablePoint temp = {x, y};
memcpy(p, &temp, sizeof(temp));
// or this
*(int*)&p->x = x;
*(int*)&p->y = y;
return p;
}
If you insist on keeping the const in the structure, you are going to have to do some casting to get around that:
int *cheat_x = (int *)&p->x;
*cheat_x = 3;