I\'d like to build a synthesizer for the iPhone. I understand that it\'s possible to use custom audio units for the iPhone. At first glance, this sounds promising, since the
Last time I checked you couldn't use custom AUs on iOS in a way that would allow all installed apps to use it (like on MacOS X).
You could theoretically use a custom AU from inside your iOS app by loading it from the app's bundle and calling the AU's render function directly, but then you could as well add the code directly to your app. Also, I'm pretty sure that loading and calling code that sits in a dynamic library would go against the AppStore policies.
So you will either have to do the processing in your remote IO callback or use the Apple AUs that are preinstalled, within an AUGraph.
Lately I've been using AudioKit
It's a fresh and well designed wrapper over CSound which has been around for ages
I was using tonic with openframeworks and I was finding myself missing programming in swift.
Although tonic and openframeworks are both powerful tools,
I've chosen to get in bed with swift