I want an extremely efficient TCP client to send google protocol buffer messages. I have been using the Netty library to develop a server/client.
In tests the serve
1) If the client is only interested in sending, not in receiving, you can always disable reading from channel like below
channel.setReadable(false);
2) You can increase the throughput very easily by having multiple client channels per client, and also it can scale too.
3) and you can do following tweaks to improve the performance in general (for read/ write)
Its better to have a SEDA like pipline by adding a EXecutionHandler with OrderdMemoryAwareThreadPoolExecutor, (with min, max channel memory with optimal value)
bootstrap.setPipelineFactory(new ChannelPipelineFactory() {
@Override
public ChannelPipeline getPipeline() throws Exception {
return Channels.pipeline(
executionHandler1,//sharable
new MessageDecoderHandler(),
new MessageEncoderHandler(),
executionHandler2,//sharable
new BusinessLogicHandler1(),
new BusinessLogicHandler2());
}
});
Setting the writeBufferHighWaterMark of the channel to optimal value (Make sure that setting a big value will not create congestion)
bootstrap.setOption("writeBufferHighWaterMark", 10 * 64 * 1024);
Setting the SO_READ, SO_WRITE buffer size
bootstrap.setOption("sendBufferSize", 1048576);
bootstrap.setOption("receiveBufferSize", 1048576);
Enabling the TCP No delay
bootstrap.setOption("tcpNoDelay", true);
I am not sure if "tcpNoDelay" helps to improve the throughput. Delay is there to improve the performance. None the less, I tried it and saw that the throughput actually fell more than 90%.