I am going through the Sample code of iPhone WWDC 2010 - 104 PhotoScroller App. It\'s working great with my project related images (PDF Page Images)
but I am struggl
This appears to work using convertRect:fromView:
and zoomToRect:animated:
:
-(void)tap:(UITapGestureRecognizer *)tapGestureRecognizer
{
CGFloat zoomeScaleMultiplier = 0.5;
UIScrollView *scrollView = (UIScrollView *) tapGestureRecognizer.view;
UIView *zoomableView = [scrollView.delegate viewForZoomingInScrollView:scrollView];
CGRect rect = scrollView.bounds;
rect.origin = CGPointZero;
CGAffineTransform transform = CGAffineTransformMakeScale(zoomeScaleMultiplier, zoomeScaleMultiplier);
rect = CGRectApplyAffineTransform(rect, transform);
rect.origin = [tapGestureRecognizer locationInView:scrollView];
rect = CGRectOffset(rect, CGRectGetWidth(rect)/-2., CGRectGetHeight(rect)/-2.);
rect = [zoomableView convertRect:rect fromView:scrollView];
[scrollView zoomToRect:rect animated:YES];
}
here my code work for me it's simple :
// Listen for Double Tap Zoom
UITapGestureRecognizer *doubleTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleDoubleTap:)];
[doubleTap setNumberOfTapsRequired:2];
[self addGestureRecognizer:doubleTap];
you need
BOOL checkZoomImage;
Here tab method
- (void)handleDoubleTap:(UIGestureRecognizer *)gestureRecognizer {
if (self.zoomScale > self.minimumZoomScale && self.zoomScale == self.maximumZoomScale){
checkZoomImage = YES;
}
if (self.zoomScale < self.maximumZoomScale && self.zoomScale == self.minimumZoomScale) {
checkZoomImage = NO;
}
if (checkZoomImage) {
[self setZoomScale:self.zoomScale *0.5 animated:YES];
}else{
[self setZoomScale:self.zoomScale *1.5 animated:YES];
}
}
use this code so it will zoom where you click.......
- (void)handleDoubleTap:(UIGestureRecognizer *)recognizer {
if(zoomCheck){
CGPoint Pointview=[recognizer locationInView:self];
CGFloat newZoomscal=3.0;
newZoomscal=MIN(newZoomscal, self.maximumZoomScale);
CGSize scrollViewSize=self.bounds.size;
CGFloat w=scrollViewSize.width/newZoomscal;
CGFloat h=scrollViewSize.height /newZoomscal;
CGFloat x= Pointview.x-(w/2.0);
CGFloat y = Pointview.y-(h/2.0);
CGRect rectTozoom=CGRectMake(x, y, w, h);
[self zoomToRect:rectTozoom animated:YES];
[self setZoomScale:3.0 animated:YES];
zoomCheck=NO;
}
else{
[self setZoomScale:1.0 animated:YES];
zoomCheck=YES;
}
}
use this code so it will zoom where you click....... zoomChech is bool variable for checking zoom
Swift 3
Normally image zoom functionality is required with both double tap and pinch gesture, so I am providing complete solution to achieve the same. Double tap zoom is inspired by above answers and pinch zoom was taken from here.
import UIKit
class ViewController: UIViewController, UIScrollViewDelegate {
var imageView: UIImageView!
var scrollImg: UIScrollView!
override func viewDidLoad() {
super.viewDidLoad()
let vWidth = self.view.frame.width
let vHeight = self.view.frame.height
scrollImg = UIScrollView()
scrollImg.delegate = self
scrollImg.frame = CGRect(x: 0, y: 0, width: vWidth, height: vHeight)
scrollImg.backgroundColor = UIColor(red: 90, green: 90, blue: 90, alpha: 0.90)
scrollImg.alwaysBounceVertical = false
scrollImg.alwaysBounceHorizontal = false
scrollImg.showsVerticalScrollIndicator = true
scrollImg.flashScrollIndicators()
scrollImg.minimumZoomScale = 1.0
scrollImg.maximumZoomScale = 10.0
let doubleTapGest = UITapGestureRecognizer(target: self, action: #selector(handleDoubleTapScrollView(recognizer:)))
doubleTapGest.numberOfTapsRequired = 2
scrollImg.addGestureRecognizer(doubleTapGest)
self.view.addSubview(scrollImg)
imageView = UIImageView(frame: CGRect(x: 0, y: 0, width: vWidth, height: vHeight))
imageView.image = UIImage(named: "cat")
imageView!.layer.cornerRadius = 11.0
imageView!.clipsToBounds = false
scrollImg.addSubview(imageView!)
}
func handleDoubleTapScrollView(recognizer: UITapGestureRecognizer) {
if scrollImg.zoomScale == 1 {
scrollImg.zoom(to: zoomRectForScale(scale: scrollImg.maximumZoomScale, center: recognizer.location(in: recognizer.view)), animated: true)
} else {
scrollImg.setZoomScale(1, animated: true)
}
}
func zoomRectForScale(scale: CGFloat, center: CGPoint) -> CGRect {
var zoomRect = CGRect.zero
zoomRect.size.height = imageView.frame.size.height / scale
zoomRect.size.width = imageView.frame.size.width / scale
let newCenter = imageView.convert(center, from: scrollImg)
zoomRect.origin.x = newCenter.x - (zoomRect.size.width / 2.0)
zoomRect.origin.y = newCenter.y - (zoomRect.size.height / 2.0)
return zoomRect
}
func viewForZooming(in scrollView: UIScrollView) -> UIView? {
return self.imageView
}
}
Previous answer could be simpler with BlocksKit, like below.
#import "BlocksKit.h"
...
UITapGestureRecognizer *doubleTap = [[UITapGestureRecognizer alloc] initWithHandler:^(UIGestureRecognizer *sender, UIGestureRecognizerState state, CGPoint location) {
if(scrollView.zoomScale != 1.0){
[scrollView setZoomScale:1.0 animated:YES];
}else{
[scrollView setZoomScale:2.0 animated:YES];
}
}];
[doubleTap setNumberOfTapsRequired:2];
[scrollView addGestureRecognizer:doubleTap];
How about adding a UITapGestureRecognizer to the ImageScrollView?
As long as you are looking at sample code, you can check out how UIGestureRecognizers are used in the ScrollViewSuite sample code.