How would one go about loading compiled C code at run time, and then calling functions within it? Not like simply calling exec().
EDIT: The the program loading the
If you are willing to consider the framework, Qt provides QPluginLoader: Qt 5 docs (or for old Qt 4.8 docs see here)
If you need/want more fine grained control, Qt also provides a means to load libraries on the fly with QLibrary: Qt 5 docs (or for old Qt 4.8 docs see here)
Even better, these are portable across platforms.
There is a DIY approach. While the method (and possibility) of doing this varies from system to system, the general idea is to open a file, read the contents of the file into memory, make said memory executable, initialise a function pointer to a valid position within this memory, and there you are.
Of course this is assuming that it's just executable code - quite unlikely. The code probably requires data to be loaded into RAM too, and may require space for global/static variables. You could load this all yourself, but you'd need to go into the executable code and adjust all the memory references in it.
Most operating systems allow dynamic linking, which does all this for you.
Also you can look at cpluff. It is a plugin management library on pure c.
In Linux/UNIX you can use the POSIX dlopen
/ dlsym
/ dlerror
/ dlclose
functions to dynamically open shared libraries and access the symbols (including functions) they provide, see the man page for details.
Under Windows, this is how I do it:
The generate/compile/link steps generally take less than a second.
dynamic loading library is a mechanism that with the help of that, we can run our program, and at run time, decide what function, we want to use. I think in some cases static
variable is possible as well.
First start with seeing man 3 dlopen
or see it online
The header file that is required is: dlfcn
and since this is not part of the standard you should like it to your object file with this library: libdl.(so/a)
and therefore you need something like:
gcc yours.c -ldl
then you have a file name a.out
and you can run it BUT it does not work properly and I will explain it why.
A complete example:
first crate 2 files func1.c
and func2.c
respectively. We want to call these functions at runtime.
func.c
int func1(){
return 1;
}
func2.c
const char* func2(){
return "upgrading to version 2";
}
Now we have 2 functions, let's make our modules:
ALP ❱ gcc -c -fPIC func1.c
ALP ❱ gcc -c -fPIC func2.c
ALP ❱ gcc -o libfunc.so -shared -fPIC func1.o func2.o
for inquiring mind about -fPIC
=> PIC
Now you have a dynamic library
names: libfunc.so
Let's create the main program (= temp.c
) that wants to use those functions.
header files
#include <stdio.h>
#include <stdlib.h>
#include <dlfcn.h>
and the main program
int main()
{
// pointer function to func1 and func2
int ( *f1ptr )();
const char* ( *f2ptr )();
// for pointing to the library
void* handle = NULL;
// for saving the error messages
const char* error_message = NULL;
// on error dlopen returns NULL
handle = dlopen( "libfunc.so", RTLD_LAZY );
// check for error, if it is NULL
if( !handle )
{
fprintf( stderr, "dlopen() %s\n", dlerror() );
exit( 1 );
}
/*
according to the header file:
When any of the above functions fails, call this function
to return a string describing the error. Each call resets
the error string so that a following call returns null.
extern char *dlerror (void) __THROW;
*/
// So, reset the error string, of course we no need to do it just for sure
dlerror();
// point to func1
f1ptr = (int (*)()) dlsym( handle, "func1" );
// store the error message to error_message
// because it is reseted if we use it directly
error_message = dlerror();
if( error_message ) // it means if it is not null
{
fprintf( stderr, "dlsym() for func1 %s\n", error_message );
dlclose( handle );
exit( 1 );
}
// point the func2
f2ptr = (const char* (*)()) dlsym( handle, "func2" );
// store the error message to error_message
// because it is reseted if we use it directly
error_message = dlerror();
if( error_message ) // it means if it is not null
{
fprintf( stderr, "dlsym() for func2 %s\n", error_message );
dlclose( handle );
exit( 1 );
}
printf( "func1: %d\n", ( *f1ptr )() );
printf( "func2: %s\n", ( *f2ptr )() );
// unload the library
dlclose( handle );
// the main return value
return 0;
}
Now we just need to compile the this code (= temp.c
), thus try:
ALP ❱ gcc temp.c -ldl
ALP ❱ ./a.out
libfunc.so: cannot open shared object file: No such file or directory
It does not work! WHY easy; because our a.out
program does not know where to find the related library: libfunc.so
and therefore it tells us cannot not open ...
how to tell the program (= a.out
) to find its library?
ld
linkerLD_LIBRARY_PATH
first way, with help of ld
use -Wl,-rpath,
and pwd
and put the path as a argument for it
ALP ❱ gcc temp.c -ldl
ALP ❱ ./a.out
libfunc.so: cannot open shared object file: No such file or directory
ALP ❱ pwd
/home/shu/codeblock/ALP
ALP ❱ gcc temp.c -ldl -Wl,-rpath,/home/shu/codeblock/ALP
ALP ❱ ./a.out
func1: 1
func2: upgrading to version 2
second way
ALP ❱ gcc temp.c -ldl
ALP ❱ ./a.out
libfunc.so: cannot open shared object file: No such file or direc
ALP ❱ export LD_LIBRARY_PATH=$PWD
ALP ❱ echo $LD_LIBRARY_PATH
/home/shu/codeblock/ALP
ALP ❱ ./a.out
func1: 1
func2: upgrading to version 2
ALP ❱ export LD_LIBRARY_PATH=
ALP ❱ ./a.out
libfunc.so: cannot open shared object file: No such file or
and third way
you have libfunc.so
in you current path, thus you can copy it into a standard path for libraries.
ALP $ sudo cp libfunc.so /usr/lib
ALP ❱ gcc temp.c -ldl
ALP ❱ ./a.out
func1: 1
func2: upgrading to version 2
you can remove it from /usr/lib
and use it. It is up to you.
NOTE
how to find out that our a.out
knows about its path?
easy:
ALP ❱ gcc temp.c -ldl -Wl,-rpath,/home/shu/codeblock/ALP
ALP ❱ strings a.out | grep \/
/lib/ld-linux.so.2
/home/shu/codeblock/ALP
how we can use it in c++?
As long as I know you cannot because g++
mangles the function names whereas gcc
does not thus you should use: extern "C" int func1();
for example.
For any more details see man pages and Linux programing books.