When I do web development, I use a custom made logger that catches fatal errors and appends a trace to a file and displays a message to the user. I can occasionally glance
I highly recommend Robbie Hanson's CocoaLumberJack: https://github.com/robbiehanson/CocoaLumberjack
It is very flexible and powerful maybe even a bit excessive if abused. Supports different levels of logging. Logging to files can be turned on with a couple of lines of code and even be sent over the network.
Here's what we do:
In more detail:
I've included example code below showing how we've written this, and what the output looks like.
We define multiple different trace levels so developers can identify which lines of trace are important, and can filter out lower level detail if they want to.
Example code:
- (void)myMethod:(NSObject *)xiObj
{
TRC_ENTRY;
TRC_DBG(@"Boring low level stuff");
TRC_NRM(@"Higher level trace for more important info");
TRC_ALT(@"Really important trace, something bad is happening");
TRC_ERR(@"Error, this indicates a coding bug or unexpected condition");
TRC_EXIT;
}
Example trace output:
2009-09-11 14:22:48.051 MyApp[3122:207] ENTRY:+[MyClass myMethod:]
2009-09-11 14:22:48.063 MyApp[3122:207] DEBUG:+[MyClass myMethod:]:Boring low level stuff
2009-09-11 14:22:48.063 MyApp[3122:207] NORMAL:+[MyClass myMethod:]:Higher level trace for more important info
2009-09-11 14:22:48.063 MyApp[3122:207] ALERT:+[MyClass myMethod:]:Really important trace, something bad is happening
2009-09-11 14:22:48.063 MyApp[3122:207] ERROR:+[MyClass myMethod:]:Error, this indicates a coding bug or unexpected condition
2009-09-11 14:22:48.073 MyApp[3122:207] EXIT:+[MyClass myMethod:]
Our trace definitions:
#ifndef TRC_LEVEL
#if TARGET_IPHONE_SIMULATOR != 0
#define TRC_LEVEL 0
#else
#define TRC_LEVEL 5
#endif
#endif
/*****************************************************************************/
/* Entry/exit trace macros */
/*****************************************************************************/
#if TRC_LEVEL == 0
#define TRC_ENTRY NSLog(@"ENTRY: %s:%d:", __PRETTY_FUNCTION__,__LINE__);
#define TRC_EXIT NSLog(@"EXIT: %s:%d:", __PRETTY_FUNCTION__,__LINE__);
#else
#define TRC_ENTRY
#define TRC_EXIT
#endif
/*****************************************************************************/
/* Debug trace macros */
/*****************************************************************************/
#if (TRC_LEVEL <= 1)
#define TRC_DBG(A, ...) NSLog(@"DEBUG: %s:%d:%@", __PRETTY_FUNCTION__,__LINE__,[NSString stringWithFormat:A, ## __VA_ARGS__]);
#else
#define TRC_DBG(A, ...)
#endif
#if (TRC_LEVEL <= 2)
#define TRC_NRM(A, ...) NSLog(@"NORMAL:%s:%d:%@", __PRETTY_FUNCTION__,__LINE__,[NSString stringWithFormat:A, ## __VA_ARGS__]);
#else
#define TRC_NRM(A, ...)
#endif
#if (TRC_LEVEL <= 3)
#define TRC_ALT(A, ...) NSLog(@"ALERT: %s:%d:%@", __PRETTY_FUNCTION__,__LINE__,[NSString stringWithFormat:A, ## __VA_ARGS__]);
#else
#define TRC_ALT(A, ...)
#endif
#if (TRC_LEVEL <= 4)
#define TRC_ERR(A, ...) NSLog(@"ERROR: %s:%d:%@", __PRETTY_FUNCTION__,__LINE__,[NSString stringWithFormat:A, ## __VA_ARGS__]);
#else
#define TRC_ERR(A, ...)
#endif
Xcode settings:
In Xcode build settings, choose "Add User-Defined Setting" (by clicking on the little cog at the bottom left of the build configuration screen), then define a new setting called GCC_PREPROCESSOR_DEFINITIONS
and give it the value TRC_LEVEL=0
.
The only subtlety is that Xcode doesn't know to do a clean build if you change this setting, so remember to manually do a Clean if you change it.
Do you know that CrashReporter for iPhone exists?
There is a repository on github which demos that code.
It has some cool features like maping the stack trace to your code and manages some git specific things like version hashes.
Apple automatically collects crash logs from users for you, and you can download them from iTunes connect.
If that's not enough for you, I'm not aware of a toolkit but I wouldn't want to roll something on my own, personally. It seems like too much effort to develop something robust, might raise privacy concerns, and in the end, with 100,000K apps in the app store, how many users would use your application again after discovering it was buggy?