How to make a custom view resize with the window with Cocoa Auto Layout?

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野趣味
野趣味 2020-12-12 08:24

I have a single window with a single custom view in it, and I want the custom view to resize with the window so that it entirely fills it at any time. If I write:

         


        
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  • 2020-12-12 08:55

    With Auto Layout, there are (at least) three possible ways to constrain a view so that it occupies the entire window’s content view, resizing when appropriate.

    Visual format constraints with regard to superview

    NSView *contentView = [_window contentView];
    MyView *customView = [[MyView alloc] initWithFrame:[contentView bounds]];
    [customView setTranslatesAutoresizingMaskIntoConstraints:NO];
    
    [contentView addSubview:customView];
    
    NSDictionary *views = NSDictionaryOfVariableBindings(customView);
    
    [contentView addConstraints:
        [NSLayoutConstraint constraintsWithVisualFormat:@"H:|[customView]|"
            options:0
            metrics:nil
            views:views]];
    
    [contentView addConstraints:
        [NSLayoutConstraint constraintsWithVisualFormat:@"V:|[customView]|"
        options:0
        metrics:nil
        views:views]];
    

    Programmatic constraints for the edges

    (this should be equivalent to the visual format above)

    + (void)addEdgeConstraint:(NSLayoutAttribute)edge superview:(NSView *)superview subview:(NSView *)subview {
        [superview addConstraint:[NSLayoutConstraint constraintWithItem:subview
            attribute:edge
            relatedBy:NSLayoutRelationEqual
            toItem:superview
            attribute:edge
            multiplier:1
            constant:0]];
    }
    

    and

    NSView *contentView = [_window contentView];
    MyView *customView = [[MyView alloc] initWithFrame:[contentView bounds]];
    [customView setTranslatesAutoresizingMaskIntoConstraints:NO];
    
    [contentView addSubview:customView];
    
    [[self class] addEdgeConstraint:NSLayoutAttributeLeft superview:contentView subview:customView];
    [[self class] addEdgeConstraint:NSLayoutAttributeRight superview:contentView subview:customView];
    [[self class] addEdgeConstraint:NSLayoutAttributeTop superview:contentView subview:customView];
    [[self class] addEdgeConstraint:NSLayoutAttributeBottom superview:contentView subview:customView];
    

    Programmatic constraint for the size

    NSView *contentView = [_window contentView];
    MyView *customView = [[MyView alloc] initWithFrame:[contentView bounds]];
    [customView setTranslatesAutoresizingMaskIntoConstraints:NO];
    
    [contentView addSubview:customView];
    
    [contentView addConstraint:
        [NSLayoutConstraint constraintWithItem:customView
            attribute:NSLayoutAttributeWidth
            relatedBy:NSLayoutRelationEqual
            toItem:contentView
            attribute:NSLayoutAttributeWidth
            multiplier:1
            constant:0]];
    [contentView addConstraint:
        [NSLayoutConstraint constraintWithItem:customView
            attribute:NSLayoutAttributeHeight
            relatedBy:NSLayoutRelationEqual
            toItem:contentView
            attribute:NSLayoutAttributeHeight
            multiplier:1
            constant:0]];
    

    The third approach is the one listed in the question and it may not work if there are further constraints. For example, without:

    [customView setTranslatesAutoresizingMaskIntoConstraints:NO];
    

    the original autoresize mask is applied as well, which leads to the behaviour described in the question: the window isn’t resized.

    As mentioned by Regexident, you can use:

    [_window visualizeConstraints:[contentView constraints]];
    

    to debug Auto Layout. It’s worth checking the console output as well.

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  • 2020-12-12 09:01

    I have discovered that -drawRect: willnot get called in the event the frame rectangle is 0,0,0,0. Undesirable constraints seem to cause the frame to become 0,0,0,0.

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  • 2020-12-12 09:09

    You can create constraints with Layout Anchors with very easy to read format:

    Swift2 code

    func fit(childView: UIView, parentView: UIView) {
        childView.translatesAutoresizingMaskIntoConstraints = false
        childView.topAnchor.constraintEqualToAnchor(parentView.topAnchor).active = true
        childView.leadingAnchor.constraintEqualToAnchor(parentView.leadingAnchor).active = true
        childView.trailingAnchor.constraintEqualToAnchor(parentView.trailingAnchor).active = true
        childView.bottomAnchor.constraintEqualToAnchor(parentView.bottomAnchor).active = true
    }
    

    Use:

    parrentView.addSubview(childView)
    fit(childView, parentView: parrentView)
    
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  • 2020-12-12 09:14

    @Bavarious's answer is good, I will just add a few more things.

    It's really important to learn to use the built in debugging support! As with much development, it is not realistic to hope that you will always get everything right on the first shot. This was a major concern with auto layout, so we put a lot of effort into debugging. Steps, briefly:

    1. Determine a view that is in the wrong place. Calling the method -[NSView _subtreeDescription] from gdb and/or passing the arguments -NSShowAllViews YES can help identify which view is wrong.
    2. Determine the constraint or constraints that is wrong or missing. -[NSLayoutConstraint constraintsAffectingLayoutForOrientation:] helps give you a smaller set of constraints to work on. -[NSWindow visualizeConstraints:] can help you see what those constraints are and you can see from that which of those isn't something you want to be there. It also will show you if your layout is ambiguous (not enough constraints).
    3. Determine where the wrong constraint came from. The Cocoa Layout template in Instruments is sort of like the Leaks instrument - it'll show you all the events in the life cycle of a constraint, like where it was created, added to a window, modified, etc. So once you know what constraint is the problem, use the search field in Instruments to filter down to just viewing that constraint, and you can see backtraces for all the lifecycle events and figure out where you did something you didn't want.

    Usually the kind of question you'd post (my stuff doesn't work!) will not be enough for people to tell what's wrong, which is one of the reason's it's important to use the debugging stuff. See the WWDC 2011 session video (free for all) and docs for more on this.

    Buuuuut I can actually tell what went wrong this time. :-) Before you turned off translatesAutoresizingMaskIntoConstraints, you were more constrained than you wanted to be - the width and height of your view were fixed as well, which is why the window couldn't resize. AFTER you turned it off though, you had ambiguous layout, because you hadn't fastened your view onto anything! You had said how big it should be (same as the superview), but not where it was supposed to be.

    Ken

    Cocoa Frameworks, primary auto layout author

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