I have the following program which has some very strange and unwanted behavior when it runs. Its supposed to have two buttons, \"Start\" and \"Stop, but when I click \"Start
I fixed your button problem on my Windows XP computer by invoking SwingUtilities.
I formatted your Java code.
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.Random;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
import javax.swing.Timer;
public class TwoButtonsTest implements Runnable {
JFrame frame;
Timer timer;
boolean isClicked;
public static void main(String[] args) {
SwingUtilities.invokeLater(new TwoButtonsTest());
}
@Override
public void run() {
frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(500, 500);
JButton startButton = new JButton("Start");
startButton.addActionListener(new StartListener());
JButton stopButton = new JButton("Stop");
stopButton.addActionListener(new StopListener());
final DrawPanel myDraw = new DrawPanel();
frame.getContentPane().add(BorderLayout.CENTER, myDraw);
frame.getContentPane().add(BorderLayout.NORTH, startButton);
frame.getContentPane().add(BorderLayout.SOUTH, stopButton);
frame.setVisible(true);
timer = new Timer(50, new ActionListener() {
@Override
public void actionPerformed(ActionEvent ae) {
myDraw.repaint();
}
});
}
class StartListener implements ActionListener {
public void actionPerformed(ActionEvent e) {
// needs to be implemented
if (!isClicked) {
}
isClicked = true;
timer.start();
}
}
class StopListener implements ActionListener {
public void actionPerformed(ActionEvent e) {
// needs to be implemented
timer.stop();
isClicked = false;
}
}
class DrawPanel extends JPanel {
@Override
public void paintComponent(Graphics g) {
int red = (int) (Math.random() * 256);
int blue = (int) (Math.random() * 256);
int green = (int) (Math.random() * 256);
g.setColor(new Color(red, blue, green));
Random rand = new Random();
// following 4 lines make sure the rect stays within the frame
int ht = rand.nextInt(getHeight());
int wd = rand.nextInt(getWidth());
int x = rand.nextInt(getWidth() - wd);
int y = rand.nextInt(getHeight() - ht);
g.fillRect(x, y, wd, ht);
}
} // close inner class
}
To clean the screen when you press the Start button, you're going to have to add some methods to your DrawPanel class.
Here's one way to do it.
class DrawPanel extends JPanel {
protected boolean eraseCanvas;
public void setEraseCanvas(boolean eraseCanvas) {
this.eraseCanvas = eraseCanvas;
}
@Override
public void paintComponent(Graphics g) {
if (eraseCanvas) {
g.setColor(Color.WHITE);
g.fillRect(0, 0, getWidth(), getHeight());
} else {
int red = (int) (Math.random() * 256);
int blue = (int) (Math.random() * 256);
int green = (int) (Math.random() * 256);
g.setColor(new Color(red, blue, green));
Random rand = new Random();
// following 4 lines make sure the rect stays within the frame
int ht = rand.nextInt(getHeight());
int wd = rand.nextInt(getWidth());
int x = rand.nextInt(getWidth() - wd);
int y = rand.nextInt(getHeight() - ht);
g.fillRect(x, y, wd, ht);
}
}
} // close inner class
I wish I could offer a solution, but as of yet I haven't found one. I can tell you the root of the "problem" here lies in the way you are drawing the Center section of your BorderLayout. You are overriding the whole paintComponent() function for this program and having whatever it creates put into the Center of your BoarderLayout. In this case, each time you click a button, the program calls the repaint to draw the image of a clicked button, but since you have also added ANY of the drawn objects to the Center panel, it also is drawn there. Since this specific repaint doesn't specify a location, it goes in the upper left corner.
You do not call super.paintComponent(Graphics g)
in overriden paintComponent(..)
method which you should in order to honor the paint chain and thus the painting of other components.
This call should also be the first call within the method:
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
//do painting here
}
A probem might arise that drawings are not persistent. You must than have a way to store drawings and redraw every time. The most common is an ArrayList
which will hold objects to be drawn (thus you cann add to the list remove etc), you would than iterate over the list and redraw each object in paintComponent
. See my answer here for an example.
Also please remember to create and manipulate Swing components on Event Dispatch Thread :
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
//create UI and components here
}
});
Dont call setSize(..)
on JFrame
rather override getPreferredSize()
of JPanel
and return an appropriate height which fits all components, than call JFrame#pack()
before setting JFrame
visible (but after adding all components).
No need for getContentPane().add(..)
as of Java 6+ add(..)
defaults to contentPane
Do not re declare Random
i.e Random r=new Random()
each time paintComponent
is called as this will make the distributions of the values less random rather initiate it once when class is created and call methods on the instance
Here is the fixed code (with above fixes implemented):
import java.awt.*;
import java.awt.event.*;
import java.util.ArrayList;
import java.util.Random;
import javax.swing.*;
public class TwoButtonsTest {
JFrame frame;
Timer timer;
boolean isClicked;
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
TwoButtonsTest test = new TwoButtonsTest();
test.go();
}
});
}
final DrawPanel myDraw = new DrawPanel();
public void go() {
frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
JButton startButton = new JButton("Start");
startButton.addActionListener(new StartListener());
JButton stopButton = new JButton("Stop");
stopButton.addActionListener(new StopListener());
frame.add(myDraw, BorderLayout.CENTER);
frame.add(startButton, BorderLayout.NORTH);
frame.add(stopButton, BorderLayout.SOUTH);
frame.pack();
frame.setVisible(true);
timer = new Timer(50, new ActionListener() {
@Override
public void actionPerformed(ActionEvent ae) {
myDraw.repaint();
}
});
}
class StartListener implements ActionListener {
@Override
public void actionPerformed(ActionEvent e) {
//needs to be implemented
if (!isClicked) {
}
myDraw.clearRects();
isClicked = true;
timer.start();
}
}
class StopListener implements ActionListener {
public void actionPerformed(ActionEvent e) {
//needs to be implemented
timer.stop();
isClicked = false;
}
}
class DrawPanel extends JPanel {
private ArrayList<MyRectangle> rects = new ArrayList<>();
private Random rand = new Random();
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
addRect();
for (MyRectangle r : rects) {
g.setColor(r.getColor());
g.fillRect(r.x, r.y, r.width, r.height);
}
}
@Override
public Dimension getPreferredSize() {
return new Dimension(500, 500);
}
public void clearRects() {
rects.clear();
}
public void addRect() {
// following 4 lines make sure the rect stays within the frame
int ht = rand.nextInt(getHeight());
int wd = rand.nextInt(getWidth());
int x = rand.nextInt(getWidth() - wd);
int y = rand.nextInt(getHeight() - ht);
int red = (int) (Math.random() * 256);
int blue = (int) (Math.random() * 256);
int green = (int) (Math.random() * 256);
rects.add(new MyRectangle(x, y, wd, ht, new Color(red, blue, green)));
}
} // close inner class
}
class MyRectangle extends Rectangle {
Color color;
public MyRectangle(int x, int y, int w, int h, Color c) {
super(x, y, w, h);
this.color = c;
}
public Color getColor() {
return color;
}
}