cv2.calibrateHandEye outputs different results when provided 3x1 rotation vector or 3x3 rotation matrix

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慢半拍i
慢半拍i 2020-12-12 01:27

I\'m currently trying to calibrate Microsoft Azure Kinect using opencv\'s hand-eye calibration function (cv2.calibrateHandEye()). However, when I plug in 3x1 rotation vector

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