this may be a simple question for people, but I can\'t see why this is occurring. here is my code 1st:
using System;
using System.Collections.Generic;
using
It looks like this error happens due to version your MSBuild, old version of MSBuild can only compile C# version 4, while your code written in C# version 6 format (set default value for properties).
Example of code writing in C# version 6:
public static string HostName { get; set; } = ConfigurationManager.AppSettings["RabbitMQHostName"] ?? "";
For MSBuild to compile your code, you need to write in C# 4 style
public static string HostName { get; set; }
public SomeConstructor()
{
HostName = ConfigurationManager.AppSettings["RabbitMQHostName"] ?? "";... }
Or
public static string HostName
{
get
{
return ConfigurationManager.AppSettings["RabbitMQHostName"] ?? "";
}
}
Hope it helps
Settting a default-value for auto-implemented properties is only available from C#-version 6 and upwards. Before Version 6 you have to use the constructor and set the default-value there:
public class PlayerCharacter {
public int Health { get; private set; }
public PlayerCharacter()
{
this.Health = 100;
}
}
To enable the compiler for VS2013 you may use this approach.
the answer was:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GameCore
{
public class PlayerCharacter
{
public int Health { get; private set; }
public PlayerCharacter()
{
this.Health = 100;
}
public void Hit(int damage)
{
Health -= damage;
if (Health <= 0)
{
IsDead = true;
}
}
public bool IsDead{ get; private set; }
}
}
making the constructor a function with () and not as PLayerCharacter{ etc.
thanks to all, back into my hole I go.