I have been trying to perform a segue from within a sprite kit SKScene layer. My application requires the user to touch an image on the scene that would push up a new UIView
Swift version :
self.view!.window!.rootViewController!.performSegueWithIdentifier("gameOverSegue", sender: self)
Segues belong to view controllers, not SpriteKit scenes. If you want to perform a segue from within a SpriteKit node's event handling code, you'll need to look up the view controller that owns the view presenting the scene. For example, in a SKScene
subclass' touchesBegan:withEvent:
method:
UIViewController *vc = self.view.window.rootViewController;
[vc performSegueWithIdentifier:@"id" sender:nil];