Collision callback function not called

前端 未结 1 1353
花落未央
花落未央 2020-12-11 14:07

i am bloody beginner with Unity and i am currently working on a 2D Brawler. The movement works perfectly but my colliders don\'t do what they should... I want to detect if t

相关标签:
1条回答
  • 2020-12-11 14:44

    Reasons why OnCollisionEnter() does not work:

    Collison:

    1.Rigidbody or Rigidbody2D is not attached.

    At-least, one of the two GameObjects must have Rigidbody attached to it if it is a 3D GameObject. Rigidbody2D should be attached if it is a 2D GameObject/2D Collider.

    2.Incorrect Spelling

    You failed to spell it right. Its spelling is also case sensitive.

    The correct Spellings:

    For 3D MeshRenderer/Collider:

    OnCollisionEnter

    OnCollisionStay

    OnCollisionExit

    For 2D SpriteRenderer/Collider2D:

    OnCollisionEnter2D

    OnCollisionStay2D

    OnCollisionExit2D

    3.Collider has IsTrigger checked. Uncheck this for the OnCollisionXXX functions to be called.

    4.The script is not attached to any of the Colliding GameObjects. Attach the script to the GameObject.

    5.You provided the wrong parameter to the callback functions.

    For 3D MeshRenderer/Collider:

    The parameter is Collision not Collider.

    It is:

    void OnCollisionEnter(Collision collision) {} 
    

    not

    void OnCollisionEnter(Collider collision) {}
    

    For 2D SpriteRenderer/Collider2D:

    6.Both Rigidbody that collides has a isKinematic enabled. The callback function will not be called in this case.

    This is the complete collison table:

    0 讨论(0)
提交回复
热议问题