How to add fade/fade out effects to a JLabel

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谎友^
谎友^ 2020-12-11 11:33

Hello I am trying to create a Java game and need to add some effects to my label. I have the following questions

  1. How to add fade in/ fade out effects to my la
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  • 2020-12-11 11:40

    You can use a AlphaComposite to change the opactiy level of a component...

    Now, with a little clever use of a timer, you can make the label fade in and out or simply control the opacity as you please...

    enter image description here

    public class TestFadeLabel {
    
        public static void main(String[] args) {
            new TestFadeLabel();
        }
    
        public TestFadeLabel() {
            EventQueue.invokeLater(new Runnable() {
                @Override
                public void run() {
                    try {
                        UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
                    } catch (ClassNotFoundException ex) {
                    } catch (InstantiationException ex) {
                    } catch (IllegalAccessException ex) {
                    } catch (UnsupportedLookAndFeelException ex) {
                    }
    
                    JFrame frame = new JFrame("Testing");
                    frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
                    frame.setLayout(new BorderLayout());
                    frame.add(new MainPane());
                    frame.pack();
                    frame.setLocationRelativeTo(null);
                    frame.setVisible(true);
                }
            });
        }
    
        public class MainPane extends JPanel {
    
            private float direction = -0.05f;
            private FadeLabel label = new FadeLabel();
    
            public MainPane() {
                setLayout(new BorderLayout());
                JLabel background = new JLabel();
                background.setLayout(new GridBagLayout());
                try {
                    background.setIcon(new ImageIcon(ImageIO.read(getClass().getResource("/Storm.jpg"))));
                } catch (Exception e) {
                    e.printStackTrace();
                }
                add(background);
    
                label = new FadeLabel();
                background.add(label);
    
                Timer timer = new Timer(100, new ActionListener() {
                    @Override
                    public void actionPerformed(ActionEvent e) {
                        float alpha = label.getAlpha();
                        alpha += direction;
                        if (alpha < 0) {
                            alpha = 0;
                            direction = 0.05f;
                        } else if (alpha > 1) {
                            alpha = 1;
                            direction = -0.05f;
                        }
                        label.setAlpha(alpha);
                    }
                });
                timer.setRepeats(true);
                timer.setCoalesce(true);
                timer.start();
            }
        }
    
        public class FadeLabel extends JLabel {
    
            private float alpha;
            private BufferedImage background;
    
            public FadeLabel() {
                try {
                    background = ImageIO.read(getClass().getResource("/Cloud.png"));
                } catch (Exception e) {
                }
                setText("Hide and go seek");
                setHorizontalAlignment(CENTER);
                setVerticalAlignment(CENTER);
                setAlpha(1f);
            }
    
            public void setAlpha(float value) {
                if (alpha != value) {
                    float old = alpha;
                    alpha = value;
                    firePropertyChange("alpha", old, alpha);
                    repaint();
                }
            }
    
            public float getAlpha() {
                return alpha;
            }
    
            @Override
            public Dimension getPreferredSize() {
                return background == null ? super.getPreferredSize() : new Dimension(background.getWidth(), background.getHeight());
            }
    
            @Override
            public void paint(Graphics g) {
                // This is one of the few times I would directly override paint
                // This makes sure that the entire paint chain is now using
                // the alpha composite, including borders and child components
                Graphics2D g2d = (Graphics2D) g.create();
                g2d.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER, getAlpha()));
                super.paint(g2d);
                g2d.dispose();
            }
    
            @Override
            protected void paintComponent(Graphics g) {
                // This is one of the few times that doing this before the super call
                // will work...
                if (background != null) {
                    int x = (getWidth() - background.getWidth()) / 2;
                    int y = (getHeight() - background.getHeight()) / 2;
                    g.drawImage(background, x, y, this);
                }
                super.paintComponent(g);
            }
        }
    }
    
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