I\'m writing a scene in SceneKit for iOS.
I\'m trying to apply a texture to an object using a sprite sheet. I iterate through the images in that sheet with this code
It's definitely a floating point precision issue. you should probably try to do a modulo on (u_time*30.0) so that it loops within a reasonable range.
if you want to iterate over images your texture coordinate must stay the same for a short period of time (1 second for instance).
u_time is similar to CACurrentMediaTime(), it's a time in seconds.
Now let's say you have N textures. Then mod(u_time, N) will increase every second from 0 to N-1 and then go back to 0. If you divide this by N you've got your texture coordinate, and you don't need SCNWrapModeRepeat.
If you want your image to change every 0.04 second (25 times per second), then use mod(25 * u_time, N) / N.