Question is probably pretty basic, but can\'t find out what\'s wrong (and it leads to huge of memleaks in my app):
class MyClass {
public:
MyClass() { co
When the b object gets pushed onto the vector a copy is made, but not by the operator=() you have - the compiler generated copy constructor is used.
When the main() goes out of scope, the b object is destroyed and the copy in the vector is destroyed.
Add an explicit copy constructor to see this:
MyClass( MyClass const& other) {
cout << "copy ctor\n";
};
If you want to log all copies and constructions you should add an explicit copy constructor so that the compiler doesn't create one for you.
MyClass( const MyClass& )
{
cout << "Copy constructor\n";
}
You can, in your copy constructor, call your assignment operator. It is a reasonably common way of implementing things, however with your definition of operator=, this may have serious problems.
You have an unconventional implementation of operator=. operator= should return a reference to the class on which it is called (to enable proper chaining), but you return a new class instance by value. This means that if you tried to call operator= from your copy constructor you may well end up with infinite recursion. Try this operator= instead:
MyClass& operator=( const MyClass& )
{
cout << "operator=\n";
return *this;
}
When defining an assignment operator you should always consider the possibility that the parameter and *this may refer to the same object and ensure that the definition of the operator won't have any unintended effects in this scenario.