Basically, I want to automatically register object creator functions with an object factory for a bunch of classes defined across many header files.
The top answer t
Using Martin/ @grundprinzip 's suggestion I've been able to solve my problem. I had to modify his approach a bit to allow registration of classes in namespaces.
Thanks Martin!
But, I have a follow-up question now: Isn't it possible the that compiler will entirely optimize out the static ObjectFactory::Register::creator variable (equivalent to is_Registered_##T in @grundprinzip 's code) -- because no code actually references this value?
If so, then optimizing out the variable will optimize out the initialization...thus breaking what I'm hoping to achieve.
Here is the revised code:
#include <map>
#include <string>
#include <iostream>
struct Object{ virtual ~Object() {} }; // base type for all objects
struct ObjectFactory {
static Object* create(const std::string& id) { // creates an object from a string
const Creators_t::const_iterator iter = static_creators().find(id);
return iter == static_creators().end() ? 0 : (*iter->second)(); // if found, execute the creator function pointer
}
private:
typedef Object* Creator_t(); // function pointer to create Object
typedef std::map<std::string, Creator_t*> Creators_t; // map from id to creator
static Creators_t& static_creators() { static Creators_t s_creators; return s_creators; } // static instance of map
template<class T = int> struct Register {
static Object* create() { return new T(); };
static Creator_t* init_creator(const std::string& id) { return static_creators()[id] = create; }
static Creator_t* creator;
};
};
#define REGISTER_TYPE(T, STR) template<> ObjectFactory::Creator_t* ObjectFactory::Register<T>::creator = ObjectFactory::Register<T>::init_creator(STR)
namespace A { struct DerivedA : public Object { DerivedA() { std::cout << "A::DerivedA constructor\n"; } }; }
REGISTER_TYPE(A::DerivedA, "A");
namespace B { struct DerivedB : public Object { DerivedB() { std::cout << "B::DerivedB constructor\n"; } }; }
REGISTER_TYPE(B::DerivedB, "Bee");
namespace C { struct DerivedC : public Object { DerivedC() { std::cout << "C::DerivedC constructor\n"; } }; }
REGISTER_TYPE(C::DerivedC, "sea");
namespace D { struct DerivedD : public Object { DerivedD() { std::cout << "D::DerivedD constructor\n"; } }; }
REGISTER_TYPE(D::DerivedD, "DEE");
int main(void)
{
delete ObjectFactory::create("A");
delete ObjectFactory::create("Bee");
delete ObjectFactory::create("sea");
delete ObjectFactory::create("DEE");
return 0;
}
produces the correct result:
> g++ example2.cpp && ./a.out
A::DerivedA constructor
B::DerivedB constructor
C::DerivedC constructor
D::DerivedD constructor
I find your concept pretty complicated and I'm not sure if it's required. From my point of view your problem can be circumvented when adding the following code:
#include <iostream>
#include <map>
#include <string>
struct Object{}; // Value Object
// provide a simple create function to derived classes
template<class T> struct ObjectT : public Object {
static Object* create() { return new T(); }
};
struct ObjectFactory {
std::map<std::string, Object* (*)()> creators_factory;
static ObjectFactory* instance()
{
static ObjectFactory* __self = NULL;
if (__self == NULL)
__self = new ObjectFactory();
return __self;
}
template <class T> bool reg(const std::string& id, Object* (*creator)() )
{
creators_factory[id] = creator;
return true;
}
// pass in creator function pointer to register it to id
static Object* create(const std::string& id) {
return instance()->creators_factory[id]();
}
};
#define REGISTER_CHAIN(T) bool isRegistered_##T = ObjectFactory::instance()->reg<T>(#T, T::create)
struct DerivedA : public ObjectT<DerivedA> { DerivedA() { std::cout << "DerivedA constructor\n"; } };
REGISTER_CHAIN(DerivedA);
struct DerivedB : public ObjectT<DerivedB> { DerivedB() { std::cout << "DerivedB constructor\n"; } };
REGISTER_CHAIN(DerivedB);
struct DerivedC : public ObjectT<DerivedC> { DerivedC() { std::cout << "DerivedC constructor\n"; } };
REGISTER_CHAIN(DerivedC);
struct DerivedD : public ObjectT<DerivedD> { DerivedD() { std::cout << "DerivedD constructor\n"; } };
REGISTER_CHAIN(DerivedD);
int main(void)
{
// Call last link in the register chain to register all object creators
//ObjectFactory::Register<LAST_CHAIN_LINK>::chain();
delete ObjectFactory::create("DerivedA");
delete ObjectFactory::create("DerivedB");
delete ObjectFactory::create("DerivedC");
delete ObjectFactory::create("DerivedD");
return 0;
}
I hope this helps.
Best regards, Martin