How can I copy the pixel data from a Bitmap with negative stride?

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眼角桃花
眼角桃花 2020-12-11 06:45

I was looking for the fastest way to convert a Bitmap to 8bpp. I found 2 ways:

1.

        public static System.Drawing.Image Conver         


        
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  • 2020-12-11 06:57

    The problem here is that Scan0 points to the beginning of the first scan line, not the beginning of the first byte of data. In a bottom-up bitmap, the first scan line is Stride bytes from the end of the bitmap data.

    When you call Marshal.Copy to copy the data from Scan0, it tries to copy (Height*Stride) bytes, starting from position ((Height-1)*Stride). Clearly, that's going to run off into the weeds.

    If you just want to copy the bitmap data, you have to calculate the starting address with Scan0 - (Height-1)*Stride. That will start you at the beginning of the bitmap data. You can pass that computed address to Marshal.Copy.

    If you want to copy the scan lines in order (i.e. top, next, next, ... bottom), then you have to copy a line at a time: copy Stride bytes from Scan0, then add Stride (which is negative), copy that line, etc. Rick Brewster had the right answer there: https://stackoverflow.com/a/10360753/56778

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  • 2020-12-11 07:00

    Copy 1 row at a time, calculating the starting pointer for a row as ((byte*)scan0 + (y * stride)). The code will be identical for either positive or negative stride.

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  • 2020-12-11 07:12

    I'm guessing the exception you're getting is due to

    this.data = new byte[-length];
    

    And then trying to copy data into a byte array of negative size (I don't see how that even compiles really...).

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  • 2020-12-11 07:15

    From the C# documentation on BitmapData: The stride is the width of a single row of pixels (a scan line), rounded up to a four-byte boundary. If the stride is positive, the bitmap is top-down. If the stride is negative, the bitmap is bottom-up

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  • 2020-12-11 07:20

    I don't know why there is something strange about the Bitmap created by the FromHbitmap method, but I do know that you can fix it by using Bitmap bmpClone = (Bitmap)bmp.Clone(); and doing the LockBits on bmpClone.

    Also, I found that if you use bmp.Clone(), you cannot Dispose() of bmp until you have finished with the clone.

    This also works and let's you dispose of the negative stride image sooner rather than later:

            Bitmap bmp = null;
            using (Bitmap bmpT = CopyToBpp(bmpO, 1))
            {
                bmp = new Bitmap(bmpT);
            }
    
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