I have an app with 2 threads (now), but it seems that function Thread.Sleep() doesn\'t work very good. It sleeps threads but it takes much more time (for example- I want to
The parameter passed into Thread.Sleep is a minimum time to sleep, not an exact time.
15ms is the thread time slice on windows ( you can actually mess with windows and change that.... not at all recommended). Things can give their time slices up early, but anything could take their full time slice.
So its really hard to get any better than that, in fact, realistically 20 or 30 ms is more likely. I used to do real time processing which had a hard real time limit of 50ms. That worked well on windows if you obeyed certain rules ( it was in C++)
It is affected by resolution of the system clock. It is around 15ms...you cannot go below resolution of the system clock. Take a look at this link (it is C++ but you will get idea about timer resolutions).
Sleep in Microsoft C# guarantees a minimum amount of time. It sleeping less than 5 milliseconds is definitely a problem. Also Stopwatch may not be very precise measurement, try the high precision media timers.
As others have indicated, the default resolution of Sleep is 10 or 15 milliseconds, depending on the edition of Windows.
However, you can reprogram the timer to use a 1 millisecond resolution by issuing a
timeBeginPeriod(1);
timeEndPeriod(1);
where
[DllImport(WINMM)]
internal static extern uint timeBeginPeriod(uint period);
We do this in our serial communications services where being able to accurately space out sends in time is important. Some people are reluctant to do this because it causes Windows to do other things that are based off of the timer more frequently as well. In reality this has caused no discernible issues for us, and we have hundreds of installs each with hundreds of serial devices connected.