I\'m working with a Voice recognition application and I want to make my play/stop button \"pulse\" when it\'s recording. Something like this:
I have tried t
Finally I found the solution! I overrided the onDraw method and draw a first circle for my button and, when my boolean is true. I draw a second circle with an alpha as a background. Making a pulsating effect:
@Override
protected void onDraw(Canvas canvas) {
int w = getMeasuredWidth();
int h = getMeasuredHeight();
mCirclePaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mCirclePaint.setColor(mColor);
mBackgroundPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mBackgroundPaint.setColor(Util.adjustAlpha(mColor, 0.4f));
//Draw circle
canvas.drawCircle(w/2, h/2, MIN_RADIUS_VALUE , mCirclePaint);
if (mAnimationOn) {
if (mRadius >= MAX_RADIUS_VALUE)
mPaintGoBack = true;
else if(mRadius <= MIN_RADIUS_VALUE)
mPaintGoBack = false;
//Draw pulsating shadow
canvas.drawCircle(w / 2, h / 2, mRadius, mBackgroundPaint);
mRadius = mPaintGoBack ? (mRadius - 0.5f) : (mRadius + 0.5f);
invalidate();
}
super.onDraw(canvas);
}
public void animateButton(boolean animate){
if (!animate)
mRadius = MIN_RADIUS_VALUE;
mAnimationOn = animate;
invalidate();
}