I have built the glew lib so many times. My last build removed the undefined references to all the shader functions such as glCreateShader()
. I think this build
Link glew32
after libs that use it.
In Ubuntu 18.04 to work OpenGL the GLEW should be installed:
apt-get install libglew-dev
And it works when add linker option: "-lGLEW" to linker call, like in the Makefile for the FLTK:
...
# HOW TO LINK
.o$(EXEEXT):
@echo "*** Linking $@..."
$(CXX) $< $(LINKFLTK_ALL) -lGLEW -o $@
Save yourself a lot of trouble and just add the glew.c
to your project directly. I do not understand why people fight so hard to link to it externally. The license is friendly, and it is only one source file. Just remember to #define GLEW_STATIC
.