I tried to make an example of simple socket server.
Build and run successfully. However it doesn\'t work well.
Client couldn\'t connect to this server.
The port number in the socket address must be in big-endian byte order:
server_addr.sin_port = UInt16(4000).bigEndian
So your program actually listens on port 40975 (hex 0xA00F) and not on port 4000 (hex 0x0FA0).
Another problem is here:
var buff_rcv: Array<CChar> = []
// ...
read(client_socket, &buff_rcv, UInt(BUFF_SIZE))
Your buffer is an empty array, but recv() expects a buffer of size BUFF_SIZE.
The behaviour is undefined. To get a buffer of the required size, use
var buff_rcv = [CChar](count:BUFF_SIZE, repeatedValue:0)
// ...
read(client_socket, &buff_rcv, UInt(buff_rcv.count))
Remark: Here you cast the address of an Int to the address of an socklen_t
and pass that to the accept() function:
client_socket = accept(server_socket, sockaddr_cast(&client_addr), socklen_t_cast(&client_addr_size))
That is not safe. If Int and socklen_t have different sizes then the behaviour
will be undefined. You should declare server_addr_size and client_addr_size
as socklen_t and remove the socklen_t_cast() function:
client_socket = accept(server_socket, sockaddr_cast(&client_addr), &client_addr_size)
As Martin R commented before, the write command shouldn't be using the swift string as that. Something like this will work properly:
write(client_socket, buff_snd.cStringUsingEncoding(NSUTF8StringEncoding)!, countElements(buff_snd) + 1)