I am trying to implement non-uniform probability distribution in genetic algorithm.
In the implementation of genetic program, I have an experiment which has 3 outcom
For a simple discrete distribution, you can write a sampler that will return your outcomes with the desired frequency by using the cumulative probabilities.
Random r = new Random();
double v = r.nextDouble();
if (v <= 0.85) { return 0; }
if (v <= 0.86) { return 1; }
return 2;
This will return the numbers 0, 1 and 2 with a probability of 0.85, 0.01 and 0.14.
As far as the theory on non-uniform probability distributions, you can start with this Wikipedia article on probability distributions; take special note of the collapsible sections at the bottom of the page. You will find that there are dozens of non-uniform distribution (both continuous and discrete) with different properties.
Based on your description it seems to me that you are talking about fitness proportionate selection (also known as roulette wheel selection).
http://en.wikipedia.org/wiki/Roulette-wheel_selection
I think nailxx' answer is a pretty compact description what you need to do.
see also
Roulette Selection in Genetic Algorithms
Roulette wheel selection algorithm
If I'm wrong here are some libraries that you may find useful:
http://www.ee.ucl.ac.uk/~mflanaga/java/Stat.html
http://commons.apache.org/math/apidocs/org/apache/commons/math/random/package-summary.html
In your particular case it is better to get a random value in [0; 100) using uniform distribution and then check what range it falls in: [0; 85), [85;99), [99, 100)